HELLO WE ARE PLAYGEN.
An award winning team of experts working at the crossroads of meaningful play, behavioural economics, social interaction and game design.
EXPERTS IN BEHAVIOURAL INFLUENCE.Our primary focus is to engage & influence as a way of enabling our clients to reach new markets, increase revenue and strengthen customer engagement and loyalty.
DELIVERING EFFECTIVE SOLUTIONS.
PLATFORMS FOR CORPORATE & BRANDS.
SERIOUS GAMES FOR GOVERNMENT & HEALTHCARE.
SIMULATIONS FOR DEFENCE & SECURITY.
SOCIAL GAMES FOR EDUCATION.
We make games, simulations and platforms.
We produce playful results that deliver outstanding outcomes.
We are global leaders in serious games and gamification.
We really enjoyed working with PlayGen and their gamification toolkit. Creating original ideas for gamifying our services. A great outcome which was also a lot of fun.
- UX Design Manager, Samsung
PlayGen’s team made it possible for us to help young people make informed decisions about their future careers in a way that is relevant to them. They are an extraordinary capable and personable team to work with.
- Director of Education, NESTA
DELIVERING GREATER RETURN ON INVESTMENT.
FloodSim generated over £600,000 worth of equivalant advertising spend in the first 3 months of its launch. 10 times what the client paid for its development.
Climate Health Impact increased average test scores by over 63% compared to peers who didn’t play the game.
A wopping 86.6% of MeTycoon players reported that the experience gave them lots of new ideas for their future careers.
With over 500,000 downloads of Nanomission and average play time of 2 hours, we estimate a mere 10 cents per whole hour of engagement! Forget cost per click, this is cost per hour of full engagement!
We have some of the strictest desktop environments and firewall infrastructure that I’m aware of. Yet PlayGen was successful in delivering their Serious Games onto our desktops without the need to install software or unblocking sites. A real technical achievement.
- Head of Simulations, Ministry of Defence
The value that PlayGen provided to us was outstanding. Not only did they deliver the solution on a tight budget and time table, but they provided us with the tools needed for us to continue the project internally and make it sustainable.
- Director of Networks, Eden Project
We were looking for a new approach for connection discovery and for a studio to be able to work with a substantial existing infrastructure. PlayGen provided the clarity and simplicity we needed. They helped us deliver on a very tight schedule.
- Product Manager, Technology Strategy Board
Many consumer brands know that games can be used as one of their channels to connect with their customers. Gamification has been banded around as the new mode of engagement specially in trying to build loyalty. Since we’ve been developing games for serious topics for many years, we know better than most ‘agencies’ that gamification in itself is not going to solve engagement problems.We developed the ‘Games For Brands’ movement to cater for the wide variety of games and gamification being used for consumer brands. From sponsored content to branded advergames and the use of gaming mechanisms in marketing and building loyalty.
Game based learning is a key component of making education smarter. Our solutions in education are about providing rich, rewarding and relevant environments in which players can use their own theories to solve problems.
We give players the ability to practice skills in a safe context and help them to learn from decisions they make.We design rewarding feedback loops that reinforce the key messages of the topic.
We create team learning solutions to inspire learners through playful discovery and social interaction .
We develop intelligent systems that recognise the player’s efforts and capability, adjusting the difficulty dynamically to match the learners capabilities.
Individual attitudes and behaviours lie at the core of the most significant challenges facing our healthcare system today. Simply telling people what they should do is not helping to stem the oncoming wave of obesity, chronic diseases and avoidable ill health. We need more sophisticated solutions that tap into peoples’ inner motivations.Our main areas of focus are:
- Wellness and Prevention
- Disease Management
- Patient Compliance
Our government and policy solutions are designed to increase public awareness of issues, improve understanding of trade-offs and provide outcomes that resonate with stakeholders, ultimately motivating citizens to take action. We relish developing accessible digital means for engaging a wide variety of social groups and communities on important policy issues.Our projects are designed to support stakeholders in understanding the relative contribution of different policies and impacts through providing an attractive and informative interface that brings the underlying choices to life.
We design to stimulate informed and constructive debate about policies, encouraging stakeholders to assess the impact of choices in a consistent way.
Our serious games and simulations for Military and Defence enable engagement in activities otherwise too costly, dangerous, difficult or impractical to implement in the real world.We have developed a range of solutions for defence clients covering training and assessment in :
- Situational awareness
- Critical thinking and leadership
- Mission planning
- Equipment training
- Procedures and principles
We help our clients to reduce the time and cost of training as well as increase engagement for the learner, improving their outcomes.
The benefits of simulations and serious games to improve business training is well understood.Whether it’s performance management, onboarding new employees, diversity, or everyday health and safety and IT tasks, over the last few years more than a few games have been made in each domain.
Our work in the corporate sector includes onboarding new employees, compliance and innovation management. We’ve developed playful solutions to increase employees engagement with sometimes dry and often complex issues, where seemingly simple decisions have profound effects on business performance and the bottom line.
INDUSTRY LEADING CLIENTS & INNOVATIVE RESEARCH PARTNERS.
It was excellent to work with PlayGen. The game received a lot of positive attention from teachers and colleagues working in science education, all of whom were impressed with the scientific content and the high quality of the product.
- Stephanie Sinclair, Wellcome Trust
PlayGen were an absolute pleasure to work with. In every instance, PlayGen went far beyond what was asked and helped us deliver everything ahead of schedule. Needless to say, we will work with PlayGen in the future and highly recommend their services.
- Dave Luciew, Concurrent Technologies Corporation
The Open Source Virtual Defence Centre of Training Support (DCTS) project has enabled the Technology Based Training (TBT) group to explore the boundaries of the possible of a virtual world and its integration within the Ministry of Defence IT infrastructure. The project is also aimed at demonstrating and assessing the use of multi-player virtual world technology within military training and education.
- Lt Simon Coles Royal Navy
We are extremely gratified to have worked with PlayGen on this exciting and important project. As the leading global supplier of advanced Tools for Nanotech, PlayGen exceeded our expectations in the quality and timeliness of delivering this project.
- Don Kania, president and CEO of FEI Company