PlayGen creates serious games in which simulated characters and scenarios act as powerful tools for helping users understand and reflect on their own behaviour and have been proven to contribute to behavioural change.
A wide range of influences drive our behaviour, from physical environment to societal norms to the judgements of family and friends. Theories of behaviour change across a range of disciplines have shown that any change takes several stages:
As well as helping clients to understand users’ behaviour, games are a powerful tool for helping users’ to understand and reflect on their own behaviour. Games have been proven to contribute to behavioural change, for example in the fields of physical and emotional health.
Games support self-reflection and decision making through:
It is important to recognise that computer games can be part of the solution but they are not a panacea. Many embarking on the journey of changing their behaviours will lapse and relapse over time. Appropriate support to plan and sustain change will often be needed. But games can help to shape attitudes so that users are more receptive to change and support is targeted more effectively.