Serious Games Day
Thursday 25th March 2010
Games are everywhere and their use outside of the entertainment industry is growing year on year. Serious games are making a big impact on how we educate, train and engage students or employees and provide a far more enjoyable and rewarding experience.
The new generation of learners expects a new level of interactivity, and games offer an innovative and exciting hands on experience which far surpass the dated methods of lectures and text books.
This is a great opportunity to experience the wide variety of sectors where serious games have been used to great effect, it’s a must for anyone who is considering using serious games and computer based training for their business or academic institute.
By attending the day you will get a fully rounded experience on the use of games and simulations across a whole range of sectors, focusing on real examples with real impact.
Programme
| Thursday 25th March |
| 8:45 - Arrival |
| Morning Sessions |
| 9:30 – Serious Games for Police and Community Engagement |
| 10:15 - Serious Games for Health |
| 11:00 – 11:30 - Break and Networking |
| 11:30 – Serious Games for Government & Politics |
| 12:30 – 1:30 – Lunch (Included with ticket purchase) |
| Afternoon Sessions |
| 1:30 - Serious Games for Defence (Military) |
| 2:30 - Commissioning Serious Games and Game Based Learning |
| 4:30 - 5:00 - Round off and refreshments |
From high profile subjects such as counter terrorism, rape, knife crime and drug abuse to lower octane offences on governance and dealing effectively with grievances – games are gaining ground as a medium of choice for engagement on difficult issues.
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Some of the most formidable defence organizations around the world are using games to help recruit, train and engage. Simulations are at the forefront of innovative approaches to training, risk assessment and situational awareness.
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Governments and political parties around the world are beginning to see games as the new medium for citizen engagement, particularly with the new generation. In this session we look at leading examples from around the world where the use of gaming technology and serious games by, for and in response to governments and public policy have made an impact. Specifically looking at public policy engagement, politically-theme games, games about elections and budgets, and a host of social issues from the environment to human rights and immigration.
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The use of serious games and gaming technology in health and healthcare is expanding rapidly. In this session we look at some of the leading examples on increasing physical activity, improving patient compliance, encouraging better personal health, improving hospital operations and providing more engaging training to healthcare professionals.
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This session is invaluable for anyone considering hiring developers to create serious games and games for learning. We will focus on good practices on the entire life cycle of a product, getting buy-in from all stakeholders, avoiding gotchas, managing risks and delivering outstanding results.