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	<title>Make Games with PlayGen &#124; Serious Games &#124; Social Games &#187; Upcoming Events</title>
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	<description>Make Games, Serious Games, Social Games</description>
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		<title>Serious Games Showcase and Design Workshop</title>
		<link>http://playgen.com/serious-games-showcase-design-workshop/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
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		<pubDate>Fri, 09 Apr 2010 08:12:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Upcoming Events]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[games for learning]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious games conference]]></category>
		<category><![CDATA[serious games design]]></category>
		<category><![CDATA[social game design]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2401</guid>
		<description><![CDATA[Wednesday 12th May 2010 
The new generation expects a new level of interactivity, and games offer just that. An innovative and exciting hands on experience which far surpass the dated methods of lectures and text books.
This is a great opportunity to experience the wide variety of sectors where serious games have been used to great [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="color: #008000;"><strong>Wednesday 12th May 2010</strong></span><strong> </strong></h1>
<p>The new generation expects a new level of interactivity, and games offer just that. An innovative and exciting hands on experience which far surpass the dated methods of lectures and text books.</p>
<p>This is a great opportunity to experience the wide variety of sectors where serious games have been used to great effect, it&#8217;s a must for anyone who is considering using serious games and computer based training for their business or academic institute.</p>
<p>By attending the day you will get a fully rounded experience on the use of games and simulations across a whole range of sectors, focusing on real examples with real impact.</p>
<p><span style="font-size: medium;"><strong>Programme </strong></span></p>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="471"><strong><span style="color: #ffffff;">Wednesday 12th May 2010<br />
 </span></strong></td>
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<td width="471"><strong><em>9:00 -</em></strong> Arrival</td>
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<td width="471"><strong><span style="color: #ffffff;">Morning Sessions</span></strong></td>
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<td><strong><em>9:30 &#8211; </em></strong>Serious Games for Police and Community Engagement</td>
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<td><strong><em>10:15 -</em></strong> Serious Games for Health</td>
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<td><strong><em>11:00 &#8211; 11:30 -</em></strong> Break and Networking</td>
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<td><strong><em>11:30 &#8211; </em></strong>Serious Games for Government &amp; Politics</td>
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<td><strong><em>12:30 &#8211; 1:30 &#8211; </em></strong>Lunch (Included with ticket purchase)</td>
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<td><strong><span style="color: #ffffff;">Afternoon Sessions</span></strong></td>
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<td><em><strong>1:30 -</strong></em> Serious Games for Defence (Military)</td>
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<td><em><strong>2:15 -</strong></em> Developing Serious Games and Game Based Learning</td>
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<p><em><strong>3:15 -</strong></em> Hands on Design Workshop</p>
</td>
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<p><em><strong>5:00 -</strong></em> Round off and refreshments</p>
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<p><br class="spacer_" /></p>
<p><span id="more-2401"></span></p>
<h1><strong><em><span style="color: #008000;">9:30 am</span></em><span style="color: #008000;"> : Serious Games and Police/Law Enforcement</span></strong></h1>
<p><strong>Aims of the session:</strong></p>
<p>In this session we look at a range of gaming examples from the UK and  abroad dealing with subjects such as preventing violent extremism, drug  use, gang violence and drink driving. Topics include the following:</p>
<ul>
<li>Experience a more in-depth view on how serious games are contributing to preventing violent extremism. </li>
<li>Exploring the solutions and benefits of serious games on major campaigns such as knife crime, drugs and gang culture. </li>
<li>Discover how gaming technology can help reach younger generations on key issues. </li>
<li>Serious games for schools and how youngsters have responded to the recent release of the game choices and voices </li>
<li>Discussions on the benefits games and simulations. </li>
</ul>
<p><strong>Games Explored:</strong></p>
<h2><strong>Choices &amp; Voices</strong></h2>
<p>Choices and Voices is an interactive simulation that encourages young people to explore and discuss the underlying issues and adverse influences, which can lead to divisions and tensions in communities.</p>
<p><strong><br />
 </strong></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/policeimage02.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Choices and Voices</p>
<h2><strong>Knife City<br />
 </strong></h2>
<p>The Metropolitan Police launched an innovative new marketing campaign back in 2005 aimed to discourage young people from carrying knives.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/policeimage03.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Knife City</p>
<h2><strong>Alcohol Safety<br />
 </strong></h2>
<p>A fully immersive 3D game built to illustrate the affect of alcohol consumption can have.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/dsoc.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Alcohol Safety</p>
<p><br class="spacer_" /></p>
<h1><strong><em><span style="color: #008000;">10:15 am</span></em><span style="color: #008000;"> : Serious Games for Health</span></strong></h1>
<p><strong>Aims of the session:</strong></p>
<p>In this session we look at some of the leading examples on increasing physical activity, improving patient compliance, encouraging better personal health, improving hospital operations and providing more engaging training to healthcare professionals. Topics include the following:</p>
<ul>
<li>Experience the benefits of using simulations and serious games compared with standard e-learning. </li>
<li>Discover clinical trials that demonstrate significant positive benefit in use of games for patients. </li>
<li>Discuss and share ideas for more engaging approaches to patient and practitioner compliance. </li>
<li>Find how healthcare training can be made much more effective through the use of simulations and serious games. </li>
<li>See how gaming and virtual technologies can be harnessed to increase physical activity, encourage better personal health and improve hospital operations. </li>
</ul>
<p><strong>Games Explored:</strong></p>
<p style="text-align: center;"> </p>
<h2><strong>Let&#8217;s Talk About Sex<br />
 </strong></h2>
<p><span class="tab_body_text1">PlayGen developed an interactive   simulation for parents of children aged between five to 14 years,   designed to empower them and ease discussion on sexual health matters.</span></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/letstalkaboutsex.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Let&#8217;s Talk About Sex by Playgen</p>
<h2><strong>Remission<br />
 </strong></h2>
<p>The <strong>Re-Mission</strong> video game for teens and young adults with cancer, designed to improve patient compliance.</p>
<p><span class="tab_body_text1"><br />
 </span></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/remission.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Remission by Hope Labs</p>
<h2><strong>Coronary Artery Bypass Trainer<br />
 </strong></h2>
<p><span class="tab_body_text1">CABG trainer is part of the SG2 series. Built to teach medical students the series of important steps to coronary artery bypass surgery. A very compact and easy to use application.</span></p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/cabgimage.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from CABG SG2 by Playgen</p>
<h2><strong>Nano Medicine V2</strong></h2>
<p><span style="font-size: 10pt; font-family: Tahoma;">The virtual lab in   NanoMission V2 allows you to go from the organ view down to individual   cells, analyzing the cells compositions, travelling down the blood   stream and seeing the medicine you&#8217;ve created in action.</span></p>
<p><span class="tab_body_text1"><br />
 </span></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/nanomedicinev2.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Ima.ge from Nano Mission Series by Playgen</p>
<p><strong><span style="font-weight: normal;"><br />
 </span></strong></p>
<p><br class="spacer_" /></p>
<h1><strong><em><span style="color: #008000;">11:30 am</span></em><span style="color: #008000;"> : Serious Games for Government &amp; Politics</span></strong></h1>
<p><strong>Aims of the session:</strong></p>
<p>We’ll explore a cross section of areas where games are used to engage citizens on important policy and political points of view, these include:</p>
<ul>
<li>Citizen engagement. </li>
<li>Public policy and procedure engagement. </li>
<li>Elections &amp; Budget </li>
</ul>
<p><strong>Games Explored:</strong></p>
<h2><strong>Floodsim<br />
 </strong></h2>
<p><span class="tab_body_text1">Using online gaming technology to   bring important public policy decisions to life, measure attitudes and   inform citizens and policy makers.</span></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/govimage01.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Floodsim by Playgen</p>
<h2><strong>Serious Policy </strong></h2>
<p>Examples include: Gordon Brown joins a virtual Paris Hilton, a digital   Alistair Darling and a simulated Keira Knightley as 3D characters in   the SeriousPolicy Game.</p>
<p><span class="tab_body_text1"><br />
 </span></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/govimage02.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Serious Policy by Playgen</p>
<h2><strong>Budget Hero<br />
 </strong></h2>
<p>Teaches teenagers abouts the federal budget system and how to manage future debt. Policies must be halted or created to provide a viable future in this game.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/budgethero.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Budget Hero by American Public Media</p>
<h2><strong>Prime Minister Forever<br />
 </strong></h2>
<p>Take the role of one of England&#8217;s political parties. Fight for votes, squash your opponents, become prime minister.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/primeministerforever.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Forever Series by Theory Spark</p>
<h2><strong>ICED I Can End Deportation<br />
 </strong></h2>
<p>Escape and evade the deportation officers, this game illustrates how unfair immigration laws deny due to process and violate human rights.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/govimage04.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from ICED by Breakthrough</p>
<h2><strong>Oiligarchy</strong></h2>
<p>Play the role of a cut throat Oil tycoon company and progress by destroying the African government, killing off the Amazon rainforest and invade the Middle East.</p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/oiligarchy.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Oiligarchy by Molleindustria</p>
<p><br class="spacer_" /></p>
<h1><strong><em><span style="color: #008000;">1:30 pm</span></em><span style="color: #008000;"> : Serious Games for Defence (Military)</span></strong></h1>
<p><strong>Aims of the session:</strong></p>
<p>In this session we look at a cross section of approaches and interactive technologies used by the defence sector, looking at both possible and proven strategies.</p>
<ul>
<li>Discover some of the most innovative and cost effective solutions for training using gaming and interactive technologies within defence. </li>
<li>Experience how Flash 3D can be used for delivering accessible and trackable training on the defence learning portal (DLP). </li>
<li>See how an Open Source Virtual World can be used for locational awareness training and how it may be used in future training developments. </li>
<li>Learn and share ideas on simulations and gaming technology for training new recruits and refreshing old hands. </li>
<li>Engage with a large variety of solutions in the defence sector. </li>
</ul>
<p><strong>Games Explored:</strong></p>
<h2><strong>Virtual DCTS<br />
 </strong></h2>
<p>Using Flash as the delivery media there is no need for any client side   downloads with the user accessing the game through a browser; this is   an exciting development for the MoD as it proves engaging 3D training   content can be delivered to a wide audience without the restrictions   when operating within a Defence IT infrastructure.</p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/dctsevna01.jpg" alt="" width="399" height="169" /></p>
<p style="text-align: center;">Image from Virtual DCTS by Playgen</p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<h2><strong>Cultural Awareness &#8211; Afghanistan<br />
 </strong></h2>
<p>Cultural Awareness is an Interactive trainer that teachs soldiers the cultural differences when on operation in Afghanistan.</p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/culturalawareness.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Cultural Awareness &#8211; Afghanistan by Playgen</p>
<h2><strong>Battlefield Awareness <br />
 </strong></h2>
<p>Battlefield Awareness is a military simulation that tests responses in a high-risk situation and enables players to learn from mistakes.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/battlefieldawareness.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from Battlefield Awareness by Playgen</p>
<p><strong><br />
 </strong></p>
<h2><strong>The Sift<br />
 </strong></h2>
<p>Built  to teach about the &#8220;sifting&#8221; process when conducting job interviews and candidate selection.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/thesift.jpg" alt="" width="400" height="169" /></p>
<p style="text-align: center;">Image from The Sift by Playgen</p>
<p><strong><br />
 </strong></p>
<h2><strong>OSVW<br />
 </strong></h2>
<p><span class="tab_body_text1"><span style="color: #000000;">Incorporating   features found in the massively multiplayer World of Warcraft, we added   the capabilities for defining and incorporating a single or multi-user   quest based system for training objectives.</span></span></p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/osvwevna01.jpg" alt="" width="399" height="169" /></p>
<p style="text-align: center;">Image from OSVW by Playgen</p>
<p><strong><br />
 </strong></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<h1><strong><em><span style="color: #008000;">2:15 pm</span></em><span style="color: #008000;"> : Developing Serious Games and Game Based Learning</span></strong></h1>
<h2>The aims of the sessions</h2>
<ul>
<li>Key factors on briefing, developing, testing, deploying and evaluating serious games and simulations.</li>
<li>A variety of real-life case studies which provides practical insight in delivering a successful product.</li>
<li>Provide a comprehensive overview from the initial idea to raising funds, understanding gaming mechanics in context of learning and engagement, selecting and negotiating with developers, producing specifications, understanding the users needs and choosing the right technologies and methods for reaching the target audience.</li>
<li>Showcase a large number of serious games and simulations in a wide variety of sectors.</li>
</ul>
<h3>The areas which will be explored</h3>
<p>We will focus on good practices on the entire life cycle of a product, from start of the idea to the delivery of the product and onto support and further development, our session will include :</p>
<h2><strong>Setting up game development</strong></h2>
<p>You’ve got an idea for a serious game, simulation or interactive; from making the business case to getting the right people on the case, we look at :</p>
<ul>
<li>Making the business case – why should we do it?</li>
<li>Funding – who will pay for it?</li>
<li>Choosing developers – what should you be looking for?</li>
<li>Tools – what is out the that I may be able to use</li>
</ul>
<h2><strong>Determining project goals</strong></h2>
<p>Serious games and simulations address specific issues or promote specific causes. Using a design led approach can identify the clients’ or users’ needs, set goals and answer those needs, and develop scoring and testing mechanisms to give both the user and client appropriate feedback.</p>
<ul>
<li>Creating the project timeline – what to do by when.</li>
<li>Managing risks – what can go wrong and how to protect against it.</li>
<li>Instructional design and what we want to the player to learn</li>
<li>Business development and getting the all important meetings scheduled and carried out</li>
<li>Production fees and payments</li>
<li>Subject matter experts (SME’s) – the most important ingredient</li>
</ul>
<h2>Game design – the creative elements</h2>
<p style="text-align: center;"><strong><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/engagement.jpg" alt="" width="400" height="169" /></strong></p>
<p>Engaging an audience means getting them thinking, reacting and actively involved. It transforms their understanding and learning experience. Every one learns about the world around them as children through play. When done right, playing with games and simulations provides some of the most powerful tools around for engaging an audience of any age.</p>
<p>We look at the creative side from concept to a simulation; Designing and translating your idea into effective game play and game mechanics.</p>
<ul>
<li>Determining the variables for the Simulation</li>
<li>Developing the concept document</li>
<li>Prototypes (testing game play)</li>
</ul>
<h2><strong>Game design – the technical</strong></h2>
<p style="text-align: center;"><strong><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/gamemechanics.jpg" alt="" width="400" height="169" /></strong></p>
<p>Choosing the correct delivery platform that fulfils client and user needs is paramount. As is the technical design document that informs the technical team of what they need to build.</p>
<ul>
<li>What are the game or simulations variables and how do they interact</li>
<li>Which game mechanics will meet which objectives</li>
<li>Whilst on the topic of gaming mechanics, what are they</li>
<li>Adding ‘fun’ into the mix</li>
</ul>
<h2>Design Specification</h2>
<ul>
<li>Delivery platforms (pros and cons) eg. mobile devices, online, offline, virtual world</li>
<li>Design document -  (game/simulation overview, project scope and milestones, scenario and narrative, levels, scoring and evaluation, tutoring and remediation system, game mechanics, technology and tools, system design, interface commands, environments and levels, characters, assets and animations, audio, lighting, user data collection, testing and QA, marketing and distribution.)</li>
<li>The marketing plan</li>
</ul>
<h2>Production and authoring</h2>
<p>We’ll examine  production; how programmers and game and simulation designers produce core game play and how artists create user interfaces, characters and the scenery. Finally how by a miracle of development stable builds of the application are made.</p>
<ul>
<li>Graphics development, characters, objects, environments</li>
<li>Media production, audio, cut scenes, training material</li>
<li>The development pipeline (concept to alpha)</li>
<li>Alpha and beta testing</li>
</ul>
<h2>The Finishing line</h2>
<p>Once a release has been produced the serious game or simulation needs packaging (either psychical or digital), distribution and marketing. We’ll also discuss user assessment methodology so we can begin to evaluate the success of the application (whether in terms of improved performance by the game player, an increase in market share, or other metrics)</p>
<ul>
<li>Packing, distribution, and marketing – how to get the world to write about what you’ve done</li>
<li>Assessment – How to assess</li>
<li>Return on investment – How to measure how well you made your or your client’s money back?</li>
<li>User support and evaluation – The long term view</li>
</ul>
<p><br class="spacer_" /></p>
<h1><span style="color: #008000;"><strong>3:15 Hands on Design Workshop</strong></span><strong> </strong></h1>
<h1><span style="color: #008000;"><strong>5:00 Round off and Refreshments</strong></span><strong> </strong></h1>
<p><br class="spacer_" /></p>
<p><span dir="ltr"><strong>How to get to here : see<span style="font-weight: normal; font-size: 13px;"> &#8211; <a href="http://maps.google.com/maps?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;ie=UTF-8&amp;q=playgen+london&amp;fb=1&amp;hq=playgen&amp;hnear=london&amp;cid=0,0,17392769829173394260&amp;ei=clovS7HYCIv64Ab0lf2pCA&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;resnum=1&amp;ved=0CAgQnwIwAA">Google Map Link</a></span></strong></span></p>
<p><span dir="ltr">Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)</span></p>
<p><strong><img src="http://www.seriousgames.org.uk/images/layout/sgi-logo.png" alt="" width="193" height="80" /></strong></p>
<p><a href="http://www.seriousgames.org.uk/">Serious Games Institute</a> enable and facilitate the growth of serious games, virtual worlds and connected industry specialists by supporting research and development into the use and effects of these products, platforms and technologies.</p>
<p><img style="float: left;" src="http://playgen.com/wp-content/images/logo_white_jpg.jpg" alt="" width="170" height="50" /></p>
<p><br class="spacer_" /></p>
<p><strong><br />
 </strong></p>
<p><a href="http://www.playgen.com">PlayGen</a> develop immersive simulations, serious games and virtual worlds for learning, training, assessment, to inspire, to engage, to measure and to change behaviour.</p>
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		<item>
		<title>Serious Games for Police</title>
		<link>http://playgen.com/serious-games-for-law-enforcement/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/serious-games-for-law-enforcement/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 17:14:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Upcoming Events]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[law enforcement]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=1745</guid>
		<description><![CDATA[
 February 22nd and March 25th 2010 &#8211; London
From high profile subjects such as counter terrorism, rape,   knife crime and drug abuse to lower octane offences on governance and dealing   effectively with grievances – games are gaining ground as a medium of choice   for engagement on difficult issues.
The aims [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playgen.com/serious-games-for-police-and-law-enforcement/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignnone" src="/wp-content/images/events/events_police_thumb.jpg" alt="" width="612" height="170" /></a></p>
<h2><strong> February 22nd and March 25th 2010 &#8211; London</strong></h2>
<p>From high profile subjects such as counter terrorism, rape,   knife crime and drug abuse to lower octane offences on governance and dealing   effectively with grievances – games are gaining ground as a medium of choice   for engagement on difficult issues.<span id="more-1745"></span></p>
<h2>The aims of this event :</h2>
<p>In   this session we look at a range of gaming examples from the UK and abroad   dealing with subjects such as preventing violent extremism, drug use, gang violence and drink driving. Topics include the following:</p>
<ul>
<li>Experience a more in-depth view on how serious games are contributing to preventing violent extremism.</li>
<li>Exploring the solutions and benefits of serious games on major campaigns such as knife crime, drugs and gang culture.</li>
<li>Discover how gaming technology can help reach younger generations on key issues.</li>
<p>Serious games for schools and how youngsters have responded to the recent release of the game <a href="http://playgen.com/choices-and-voices/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">choices and voices</a></p>
<li>Discussions on the benefits games and simulations.</li>
</ul>
<h2>Examples of types of games featured in the session includes :</h2>
<h3>Tackling Knife Crime</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/policeimage03.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image from Knife City Campaign by London Metropolitan Police </span></p>
<p>The 2005/06 campaign saw “Knife City”, a mock computer game demo that blends cutting-edge computer generated images (cgi) with real life footage. It illustrated the tragic personal and criminal consequences of carrying a knife.  <a href="http://www.itsnotagame.org/" target="_blank">Read More</a></p>
<div style="clear: both;">
<h3>Drug and Gang Culture</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/policeimage01.jpg" alt="" width="400" height="169" /></strong><br />
 <span style="font-size: xx-small;">Image from channel 4 television</span></p>
<p>In this full 3D game produced exclusively for Channel 4&#8217;s &#8216;Disarming Britain&#8217; season you play on both sides of the law, as Keith Wilcox, a new gang recruit caught in a deadly situation he can&#8217;t handle, and Detective Jameson, an officer investigating a gang killing that&#8217;s turning up nothing but dead ends.<br />
 <a href="http://www.channel4.com/news/microsites/D/disarming_britain/deadends.html" target="_blank">Read more</a></p>
<h3>Preventing Violent Extremism</h3>
<div style="clear: both;">
<p><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/policeimage02.jpg" alt="" width="400" height="169" /><br />
 <span style="font-size: xx-small;">Image from Choices and Voices by Playgen </span></p>
<p>Choices and Voices is an interactive simulation that encourages young people to explore and discuss the underlying issues and adverse influences, which can lead to divisions and tensions in communities.<br />
 <a href="http://playgen.com/choices-and-voices/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">Read more</a> <br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<h2>Register</h2>
<div style="display: inline;"><iframe frameborder="0" height="220" marginheight="5" marginwidth="5" scrolling="no" src="http://www.eventbrite.com/tickets-external?eid=562107278&amp;ref=etckt" width="100%"></iframe><a href="http://www.eventbrite.com/r/etckt"><img src="http://www.eventbrite.com/s.gif" border="0" alt="Events" /></a></div>
<h3 style="color: #15b3f4;">How to get to Serious Games Event</h3>
<p>Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)<br />
 <a href="http://maps.google.com/maps?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;ie=UTF-8&amp;q=playgen+london&amp;fb=1&amp;hq=playgen&amp;hnear=london&amp;cid=0,0,17392769829173394260&amp;ei=clovS7HYCIv64Ab0lf2pCA&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;resnum=1&amp;ved=0CAgQnwIwAA">Google Map link</a></p>
<p><br class="spacer_" /></p>
<p><span style="font-size: medium;"><strong><a href="http://www.eventbrite.com/event/530890909/playgen/87575769"><img src="http://www.playgen.com/wp-content/images/events/gbl.jpg" alt="" width="191" height="45" /></a></strong></span></p>
<p><span style="font-size: medium;"><span style="font-size: x-small;"><strong>Part of the Game Based Learning Conference 2010 &#8211; March 29th &#8211; March 30th </strong></span></span></p>
<p><a href="http://www.eventbrite.com/event/530890909/playgen/87575769">Game Based Learning 2010</a> takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.</p>
</div>
</div>
]]></content:encoded>
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		<title>Serious Games for Military</title>
		<link>http://playgen.com/serious-games-for-military/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/serious-games-for-military/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 16:43:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Upcoming Events]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=1720</guid>
		<description><![CDATA[
February 22nd and March 25th 2010 &#8211; London
Some of the most formidable defence organizations around the world are using games to help recruit, train and engage. Simulations are at the forefront of innovative approaches to training, risk assessment and situational awareness.
The aims of this event :
In this session we look at a cross section of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playgen.com/serious-games-for-military/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignnone" src="/wp-content/images/events/events_military_thumb.jpg" alt="" width="612" height="170" /></a></p>
<h2>February 22nd and March 25th 2010 &#8211; London</h2>
<p>Some of the most formidable defence organizations around the world are using games to help recruit, train and engage. Simulations are at the forefront of innovative approaches to training, risk assessment and situational awareness.<span id="more-1720"></span></p>
<h2>The aims of this event :</h2>
<p>In this session we look at a cross section of  approaches and interactive technologies used by the defence sector,   looking at both possible and proven strategies.</p>
<ul>
<li>Discover some of the most innovative and cost effective solutions for training using gaming and interactive technologies within defence. </li>
<li>Experience  how Flash 3D can be used for delivering accessible and trackable training on the defence learning portal (DLP).</li>
<li>See how an Open Source Virtual World can be used for locational awareness training and how it may be used in future training developments.</li>
<li>Learn and share ideas on simulations and gaming technology for training new recruits and refreshing old hands.</li>
<li>Engage with a large variety of  solutions in the defence sector.</li>
</ul>
<h2>Examples of types of games featured in the session includes :</h2>
<h3>Flash 3D Scenario Based Training deliverable on the Defence Learning Portal.</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/dctsevna01.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image ITEC 2009 &#8211; Flash3D</span></p>
<p>Using Flash as the delivery media there is no need for any client side downloads with the user accessing the game through a browser; this is an exciting development for the MoD as it proves engaging 3D training content can be delivered to a wide audience without the restrictions when operating within a Defence IT infrastructure.</p>
<div style="clear: both;">
<h3>Using Open Source Virtual World</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/osvwevna01.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image from Playgen</span></p>
<p>Developed in with the TBT Research &amp; Development Group at DCTS, PlayGen developed a multiuser, objective-based immersive training simulation system using open source. Incorporating features found in the massively multiplayer game, we added the capabilities for defining and incorporating a single or multi-user quest based system for training.</p>
<p><br class="spacer_" /></p>
<div style="clear: both;">
<h3>Using Commercial games in defence recruitment and training</h3>
<p><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/militaryimage03.jpg" alt="" width="400" height="169" /><br />
 <span style="font-size: xx-small;">Image from americasarmy.com</span></p>
<p>America&#8217;s Army is serving as both a training and recruitment tool for the U.S. Army, as well as an entertaining game for both PC and console players. A prime example on how serious games can be used for entertainment and recruitment purpose within this sector.</p>
<p><br class="spacer_" /></p>
<h2>Register</h2>
<div style="display: inline;"><iframe frameborder="0" height="220" marginheight="5" marginwidth="5" scrolling="no" src="http://www.eventbrite.com/tickets-external?eid=562107278&amp;ref=etckt" width="100%"></iframe><a href="http://www.eventbrite.com/r/etckt"><img src="http://www.eventbrite.com/s.gif" border="0" alt="Events" /></a></div>
<h3 style="color: #15b3f4;">How to get to Serious Games Event</h3>
<p>Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)<br />
 <a href="http://maps.google.com/maps?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;ie=UTF-8&amp;q=playgen+london&amp;fb=1&amp;hq=playgen&amp;hnear=london&amp;cid=0,0,17392769829173394260&amp;ei=clovS7HYCIv64Ab0lf2pCA&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;resnum=1&amp;ved=0CAgQnwIwAA">Google Map link</a></p>
<h3 style="color: #15b3f4;">Other events Playgen is hosting</h3>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr bgcolor="#0099ff">
<td width="471"><strong><span style="color: #ffffff;">February 22nd &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Commissioning Serious Games </strong>- <a href="http://playgen-seriousgames-learning2.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Government </strong>- <a href="http://playgen-seriousgames-government.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#0099ff">
<td><span style="color: #ffffff;"><strong><br />
 </strong></span></td>
</tr>
<tr bgcolor="#0099ff">
<td><strong><span style="color: #ffffff;">March 25th &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Health</strong> &#8211; <a href="http://playgen-seriousgames-health.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Police </strong>- <a href="http://playgen-seriousgames-police2.eventbrite.com/">Click here</a></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<p><span style="font-size: medium;"><strong><a href="http://www.eventbrite.com/event/530890909/playgen/87575769"><img src="http://www.playgen.com/wp-content/images/events/gbl.jpg" alt="" width="191" height="45" /></a></strong></span></p>
<p><span style="font-size: medium;"><span style="font-size: x-small;"><strong>Part of the Game Based Learning Conference 2010 &#8211; March 29th &#8211; March 30th </strong></span></span></p>
<p><a href="http://www.eventbrite.com/event/530890909/playgen/87575769">Game Based Learning 2010</a> takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.</p>
</div>
</div>
]]></content:encoded>
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		<item>
		<title>Serious Games for Government</title>
		<link>http://playgen.com/serious-games-for-government-and-politics/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/serious-games-for-government-and-politics/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:53:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Upcoming Events]]></category>
		<category><![CDATA[details]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[registration]]></category>
		<category><![CDATA[Serious]]></category>
		<category><![CDATA[upcoming]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=1296</guid>
		<description><![CDATA[
February 22nd and March 25th 2010 &#8211; London
Governments and political parties around the world are beginning to see games as the new medium for citizen engagement, particularly with the new generation. In this session we look at leading examples from around the world where the use of gaming technology and serious games by, for and [...]]]></description>
			<content:encoded><![CDATA[<h3 style="color: #15b3f4;"><a href="http://playgen.com/serious-games-for-government-and- politics/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignnone" src="/wp-content/images/events/events_government_thumb.jpg" alt="" width="612" height="170" /></a></h3>
<h2>February 22nd and March 25th 2010 &#8211; London</h2>
<p>Governments and political parties around the world are beginning to see games as the new medium for citizen engagement, particularly with the new generation. In this session we look at leading examples from around the world where the use of gaming technology and serious games by, for and in response to governments and public policy have made an impact. Specifically looking at public policy engagement, politically-theme games, games about elections and budgets,  and a host of social issues from the environment to human rights and immigration.<span id="more-1296"></span></p>
<h2>The aims of this event :</h2>
<p>We&#8217;ll explore a cross section of areas where games are used to engage   citizens on important policy and political points of view, these include :</p>
<h2>Examples of types of games featured in the session includes :</h2>
<h3>Citizen Engagement</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/govimage01.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image from FloodSim</span></p>
<p>Use of online games for public policy engagement. Examples includes UK Flood Policy: FloodSim is a serious game with the aims to raise awareness of the vast number of issues surrounding flood policy and Government expenditure and to increase citizen engagement through an accessible simulation.<br />
 <a href="http://www.floodsim.com">Read more</a></p>
<div style="clear: both;">
<h3>Public Policy and Procedure Engagement</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/govimage02.jpg" alt="" width="400" height="169" /></strong><br />
 <span style="font-size: xx-small;">Image from Serious Policy</span></p>
<p>Examples include: Gordon Brown joins a virtual Paris Hilton, a digital Alistair Darling and a simulated Keira Knightley as 3D characters in the SeriousPolicy Game. <br />
 <a href="http://www.responsesource.com/releases/rel_display.php?relid=35175">Read more</a></p>
<p><br class="spacer_" /></p>
<div style="clear: both;">
<h3>Elections &amp; Budget</h3>
<p><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/govimage03.jpg" alt="" width="400" height="169" /><br />
 <span style="font-size: xx-small;">Image from Budget Hero </span></p>
<p>Government games focus either primarily or exclusively on politics. It’s easy to speculate why, Budget Hero, released in 2008, is  concerned with the effects of policy. The player sets policy goals and then attempts to achieve them without busting the U.S. federal budget. <br />
 <a href="http://playgen.com/choices-and-voices/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">Read more</a> <br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<h2>Register</h2>
<div style="display: inline;"><iframe frameborder="0" height="220" marginheight="5" marginwidth="5" scrolling="no" src="http://www.eventbrite.com/tickets-external?eid=562107278&amp;ref=etckt" width="100%"></iframe><a href="http://www.eventbrite.com/r/etckt"><img src="http://www.eventbrite.com/s.gif" border="0" alt="Events" /></a></div>
<h3 style="color: #15b3f4;"><strong>How to get to Serious Games Event</strong></h3>
<p>Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)<br />
 <a href="http://maps.google.com/maps?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;ie=UTF-8&amp;q=playgen+london&amp;fb=1&amp;hq=playgen&amp;hnear=london&amp;cid=0,0,17392769829173394260&amp;ei=clovS7HYCIv64Ab0lf2pCA&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;resnum=1&amp;ved=0CAgQnwIwAA">Google Map link</a></p>
<h3 style="color: #15b3f4;">Other events Playgen is hosting</h3>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr bgcolor="#0099ff">
<td width="471"><strong><span style="color: #ffffff;">February 22nd &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Commissioning Serious Games </strong>- <a href="http://playgen-seriousgames-learning2.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Government </strong>- <a href="http://playgen-seriousgames-government.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#0099ff">
<td></td>
</tr>
<tr bgcolor="#0099ff">
<td><strong><span style="color: #ffffff;">March 25th &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Health</strong> &#8211; <a href="http://playgen-seriousgames-health.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Police </strong>- <a href="http://playgen-seriousgames-police2.eventbrite.com/">Click here</a></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<p><span style="font-size: medium;"><strong><a href="http://www.eventbrite.com/event/530890909/playgen/87575769"><img src="http://www.playgen.com/wp-content/images/events/gbl.jpg" alt="" width="191" height="45" /></a></strong></span></p>
<p><span style="font-size: medium;"><span style="font-size: x-small;"><strong>Part of the Game Based Learning Conference 2010 &#8211; March 29th &#8211; March 30th </strong></span></span></p>
<p><a href="http://www.eventbrite.com/event/530890909/playgen/87575769">Game Based Learning 2010</a> takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.</p>
</div>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serious Games for Health</title>
		<link>http://playgen.com/serious-games-for-health/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/serious-games-for-health/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:52:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Upcoming Events]]></category>
		<category><![CDATA[details]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[registration]]></category>
		<category><![CDATA[serious games health]]></category>
		<category><![CDATA[upcoming]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=1293</guid>
		<description><![CDATA[
February 22nd and March 25th 2010 &#8211; London
The use of serious games and gaming technology in health and healthcare is expanding rapidly. In this session we look at some of the leading examples on increasing physical activity, improving patient compliance, encouraging better personal health, improving hospital operations and providing more engaging training to healthcare professionals.
The [...]]]></description>
			<content:encoded><![CDATA[<h3 style="color: #15b3f4;"><a href="http://playgen.com/serious-games-for-health/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignnone" src="/wp-content/images/events/events_health_thumb.jpg" alt="" width="612" height="170" /></a></h3>
<h2>February 22nd and March 25th 2010 &#8211; London</h2>
<p>The use of serious games and gaming technology in health and healthcare is expanding rapidly. In this session we look at some of the leading examples on increasing physical activity, improving patient compliance, encouraging better personal health, improving hospital operations and providing more engaging training to healthcare professionals.<span id="more-1293"></span></p>
<h2>The aims of this event :</h2>
<ul>
<li>Experience the benefits of using simulations and serious games compared with standard e-learning. </li>
<li>Discover clinical trials that demonstrate significant positive benefit in use of games for  patients. </li>
<li>Discuss and share ideas for more engaging approaches to patient and practitioner compliance.</li>
<li>Find how healthcare training can be made much more effective through the use of simulations and serious games.</li>
<li>See how gaming and virtual technologies can be harnessed to increase physical activity, encourage better personal health and improve hospital operations. </li>
</ul>
<h2>Examples of types of games featured in the session includes :</h2>
<h3>Increasing Physical Activity</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Svtemg15xWI/AAAAAAAAMKo/VnrU2wHnuYk/s400/Serious+Games78.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image from seriousgamesmarket blog</span></p>
<p>Serious games have had a big impact on the health sector especially when it has come down to increasing physical activity. They serve as catalysts to healthier lifestyles, with success with Nintendo&#8217;s Wii and Apples IPhone the number of games for physical health have increased over 60%.</p>
<p><a href="http://seriousgamesmarket.blogspot.com/2009/11/research-serious-games-  drastically.html">Read more</a></p>
<p><br class="spacer_" /></p>
<div style="clear: both;">
<h3>Encouraging Better Personal Health</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/medicalimage02.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image from Second Life</span></p>
<p>The Virtual Healthcare is an “island” in Second Life where users can walk through 3-D interactive displays with their avatars, play educational games, listen to seminars on nutrition, and receive virtual consultations. Helping to advance improvements in healthcare behavior, as well as help to sustain changes.</p>
<p><a href="http://elearnqueen.blogspot.com/2008/07/health-serious-games-and-virtual-  worlds.html">Read more</a></p>
<p><br class="spacer_" /></p>
<div style="clear: both;">
<h3>Improving Hospital Operations</h3>
<p><strong><img class="alignleft" style="margin: 5px;" src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/medicalimage01.jpg" alt="" width="400" height="169" /></strong> <span style="font-size: xx-small;">Image from London Imperial College</span></p>
<p>Organized medical exercises and meetings were held at the Ann Myers Medical Center in   Second Life. Now the e-Learning Faculty of Imperial College London has created a spectacular and useful Second Life tool in medical education. Here are some screenshots that can describe what the learning process looks like.</p>
<p><a href="http://scienceroll.com/2008/08/17/unique-medical-simulation-in-second-life/">Read   more</a></p>
<p><br class="spacer_" /></p>
<h2>Register</h2>
<div style="display: inline;"><iframe frameborder="0" height="220" marginheight="5" marginwidth="5" scrolling="no" src="http://www.eventbrite.com/tickets-external?eid=562107278&amp;ref=etckt" width="100%"></iframe><a href="http://www.eventbrite.com/r/etckt"><img src="http://www.eventbrite.com/s.gif" border="0" alt="Events" /></a></div>
<h3 style="color: #15b3f4;">How to get to Serious Games Event</h3>
<p>Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)</p>
<p><a href="http://maps.google.com/maps?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;ie=UTF-8&amp;q=playgen+london&amp;fb=1&amp;hq=playgen&amp;hnear=london&amp;cid=0,0,17392769829173394260&amp;ei=clovS7HYCIv64Ab0lf2pCA&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;resnum=1&amp;ved=0CAgQnwIwAA">Google Map link</a></p>
<h3 style="color: #15b3f4;">Other events Playgen is hosting</h3>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr bgcolor="#0099ff">
<td width="471"><strong><span style="color: #ffffff;">February 22nd &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Commissioning Serious Games </strong>- <a href="http://playgen-seriousgames-learning2.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Government </strong>- <a href="http://playgen-seriousgames-government.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#0099ff">
<td></td>
</tr>
<tr bgcolor="#0099ff">
<td><strong><span style="color: #ffffff;">March 25th &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Health</strong> &#8211; <a href="http://playgen-seriousgames-health.eventbrite.com/">Click here</a></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Police </strong>- <a href="http://playgen-seriousgames-police2.eventbrite.com/">Click here</a></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<p><span style="font-size: medium;"><strong><a href="http://www.eventbrite.com/event/530890909/playgen/87575769"><img src="http://www.playgen.com/wp-content/images/events/gbl.jpg" alt="" width="191" height="45" /></a></strong></span></p>
<p><span style="font-size: medium;"><span style="font-size: x-small;"><strong>Part of the Game Based Learning Conference 2010 &#8211; March 29th &#8211; March 30th </strong></span></span></p>
<p><a href="http://www.eventbrite.com/event/530890909/playgen/87575769">Game Based Learning 2010</a> takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.</p>
</div>
</div>
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		<title>Commissioning Serious Games</title>
		<link>http://playgen.com/commissioning-serious-games-and-game-based-learning-solutions/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/commissioning-serious-games-and-game-based-learning-solutions/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 11:51:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Upcoming Events]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[registration]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[upcoming]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=1291</guid>
		<description><![CDATA[
February 22nd and March 25th 2010 &#8211; London
This session is invaluable for anyone considering hiring developers to create serious games and games for learning. We will focus on good practices on the entire life cycle of a product, getting buy-in from all stakeholders, avoiding gotchas, managing risks and delivering outstanding results.

The aims of the sessions

Key [...]]]></description>
			<content:encoded><![CDATA[<h3 style="color: #15b3f4;"><a href="http://playgen.com/commissioning-serious-games-and-game-based-learning-solutions/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignnone" src="/wp-content/images/events/events_basedlearning_thumb.jpg" alt="" width="612" height="170" /></a></h3>
<h2>February 22nd and March 25th 2010 &#8211; London</h2>
<p>This session is invaluable for anyone considering hiring developers to create serious games and games for learning. We will focus on good practices on the entire life cycle of a product, getting buy-in from all stakeholders, avoiding gotchas, managing risks and delivering outstanding results.</p>
<p><span id="more-1291"></span></p>
<h3 style="color: #15b3f4;">The aims of the sessions</h3>
<ul>
<li>Key factors on briefing, developing, testing, deploying and evaluating serious games and simulations.</li>
<li>A variety of real-life case studies which provides practical insight in delivering a successful product.</li>
<li>Provide a comprehensive overview from the initial idea to raising funds, understanding gaming mechanics in context of learning and engagement, selecting and negotiating with developers, producing specifications, understanding the users needs and choosing the right technologies and methods for reaching the target audience.</li>
<li>Showcase a large number of serious games and simulations in a wide variety of sectors.</li>
</ul>
<h3 style="color: #15b3f4;">The areas which will be explored</h3>
<p style="text-align: left;">We   will focus on good practices on the entire life cycle of a product, from start of the idea to the delivery of the product and onto support and further development, our session will include :</p>
<h2><strong>Setting up game development</strong></h2>
<p>You’ve got an idea for a serious game, simulation or interactive; from making the business case to getting the right people on the case, we look at :</p>
<ul>
<li>Making the business case &#8211; why should we do it? </li>
<li>Funding &#8211; who will pay for it? </li>
<li>Choosing developers &#8211; what should you be looking for?</li>
<li>Tools &#8211; what is out the that I may be able to use</li>
</ul>
<h2><strong>Determining project goals</strong></h2>
<p>Serious games and simulations address specific issues or promote specific causes. Using a design led approach can identify the clients&#8217; or users&#8217; needs, set goals and answer those needs, and develop scoring and testing mechanisms to give both the user and client appropriate feedback.</p>
<ul>
<li>Creating the project timeline &#8211; what to do by when. </li>
<li>Managing risks &#8211; what can go wrong and how to protect against it. </li>
<li>Instructional design and what we want to the player to learn</li>
<li>Business development and getting the all important meetings scheduled and carried out</li>
<li>Production fees and payments</li>
<li>Subject matter experts (SME’s) &#8211; the most important ingredient </li>
</ul>
<h2>Game design – the creative elements</h2>
<p><strong><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/engagement.jpg" alt="" width="400" height="169" /></strong></p>
<p>Engaging an audience means getting them thinking, reacting and actively involved. It transforms their understanding and learning experience. Every one learns about the world around them as children through play. When done right, playing with games and simulations provides some of the most powerful tools around for engaging an audience of any age.</p>
<p>We look at the creative side from concept to a simulation; Designing and translating your idea into effective game play and game mechanics.</p>
<ul>
<li>Determining the variables for the Simulation</li>
<li>Developing the concept document</li>
<li>Prototypes (testing game play)</li>
</ul>
<h2><strong>Game design – the technical</strong></h2>
<p><strong><img src="http://eventbrite-s3.s3.amazonaws.com/eventlogos/86967/gamemechanics.jpg" alt="" width="400" height="169" /></strong></p>
<p>Choosing the correct delivery platform that fulfils client and user needs is paramount. As is the technical design document that informs the technical team of what they need to build.</p>
<ul>
<li>What are the game or simulations variables and how do they interact</li>
<li>Which game mechanics will meet which objectives</li>
<li>Whilst on the topic of gaming mechanics, what are they</li>
<li>Adding &#8216;fun&#8217; into the mix</li>
</ul>
<h2>Design Specification</h2>
<ul>
<li>Delivery platforms (pros and cons) eg. mobile devices, online, offline, virtual world</li>
<li>Design document -  (game/simulation overview, project scope and milestones, scenario and narrative, levels, scoring and evaluation, tutoring and remediation system, game mechanics, technology and tools, system design, interface commands, environments and levels, characters, assets and animations, audio, lighting, user data collection, testing and QA, marketing and distribution.)</li>
<li>The marketing plan</li>
</ul>
<h2><span style="font-size: 20px; font-weight: 800;">Production and authoring</span></h2>
<p>We’ll examine  production; how programmers and game and simulation designers produce core game play and how artists create user interfaces, characters and the scenery. Finally how by a miracle of development stable builds of the application are made.</p>
<ul>
<li>Graphics development, characters, objects, environments</li>
<li>Media production, audio, cut scenes, training material</li>
<li>The development pipeline (concept to alpha)</li>
<li>Alpha and beta testing</li>
</ul>
<h2>The Finishing line</h2>
<p>Once a release has been produced the serious game or simulation needs packaging (either psychical or digital), distribution and marketing. We’ll also discuss user assessment methodology so we can begin to evaluate the success of the application (whether in terms of improved performance by the game player, an increase in market share, or other metrics)</p>
<ul>
<li>Packing, distribution, and marketing &#8211; how to get the world to write about what you&#8217;ve done</li>
<li>Assessment – How to assess </li>
<li>Return on investment &#8211; How to measure how well you made your or your client&#8217;s money back?</li>
<li>User support and evaluation &#8211; The long term view</li>
</ul>
<p><br class="spacer_" /></p>
<p><strong>We will show dozens of games on the day, covering a broad spectrum of developments on commissioning serious games and game based learning solutions.</strong></p>
<p><strong> </strong></p>
<h2>Register</h2>
<div style="display: inline;"><iframe frameborder="0" height="220" marginheight="5" marginwidth="5" scrolling="no" src="http://www.eventbrite.com/tickets-external?eid=562107278&amp;ref=etckt" width="100%"></iframe><a href="http://www.eventbrite.com/r/etckt"><img src="http://www.eventbrite.com/s.gif" border="0" alt="Events" /></a></div>
<h3 style="color: #15b3f4;">How to get to the Event</h3>
<p><span style="font-weight: normal;">Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)<br />
 </span> <a href="http://maps.google.com/maps?hl=en&amp;client=safari&amp;rls=en&amp;um=1&amp;ie=UTF-8&amp;q=playgen+london&amp;fb=1&amp;hq=playgen&amp;hnear=london&amp;cid=0,0,17392769829173394260&amp;ei=clovS7HYCIv64Ab0lf2pCA&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;resnum=1&amp;ved=0CAgQnwIwAA"><span style="font-weight: normal;"><span style="text-decoration: none;">Google Map link</span></span></a></p>
<h3 style="color: #15b3f4;">Other events Playgen is hosting</h3>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr bgcolor="#0099ff">
<td width="471"><strong><span style="color: #ffffff;">February 22nd &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Commissioning Serious Games </strong>- <a href="http://playgen-seriousgames-learning2.eventbrite.com/">Click here</a> for more info</td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Government </strong>- <a href="http://playgen-seriousgames-government.eventbrite.com/">Click here</a> for more info</td>
</tr>
<tr bgcolor="#0099ff">
<td></td>
</tr>
<tr bgcolor="#0099ff">
<td><strong><span style="color: #ffffff;">March 25th &#8211; 2010</span></strong></td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Health</strong> &#8211; <a href="http://playgen-seriousgames-health.eventbrite.com/">Click here</a> for more info</td>
</tr>
<tr bgcolor="#ffffff">
<td><strong>Serious Games for Police </strong>- <a href="http://playgen-seriousgames-police2.eventbrite.com/">Click here</a> for more info</td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><span style="font-size: medium;"><strong><a href="http://www.eventbrite.com/event/530890909/playgen/87575769"><img src="http://www.playgen.com/wp-content/images/events/gbl.jpg" alt="" width="191" height="45" /></a></strong></span></p>
<p><span style="font-size: medium;"><span style="font-size: x-small;"><strong>Part of the Game Based Learning Conference 2010 &#8211; March 29th &#8211; March 30th </strong></span></span></p>
<p><a href="http://www.eventbrite.com/event/530890909/playgen/87575769"><span style="text-decoration: none;"><span style="font-weight: normal;">Game Based Learning 2010</span></span></a><span style="font-weight: normal;"> takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.</span></p>
<p><br class="spacer_" /></p>
]]></content:encoded>
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