We've shown that psychometric testing can be carried out in a more cost effective and insightful way in virtual worlds through observing players’ behaviour.

We’ve shown that psychometric testing can be carried out in a more cost effective and insightful way in virtual worlds through observing players’ behaviour. PlayGen has developed a series of psychometric serious games and now offers a powerful set of tools and methods that can help you assess your users on core competencies, identify development needs and target support.
Read the rest of this article »
Characters and scenarios act as powerful tools for helping users understand and reflect on their own behaviour and have been proven to contribute to behavioural change.
PlayGen creates serious games in which simulated characters and scenarios act as powerful tools for helping users understand and reflect on their own behaviour and have been proven to contribute to behavioural change.
Read the rest of this article »
If you are interested in research comparing computer games, serious games and simulations to other instructional methods, then here is a definitive list of resources and references. The focus in this collection, is on studies that have produced empirical findings, rather than speculative or notional results.
A few references are theoretical, and some do not deal with computer games at all, though the vast majority are from empirical studies of computer games. With thanks to the ADL for providing such a very useful set of resources.