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	<title>Make Games with PlayGen &#124; Serious Games &#124; Social Games &#187; Lab</title>
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	<description>Make Games, Serious Games, Social Games</description>
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		<title>Social Games</title>
		<link>http://playgen.com/social-games/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/social-games/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 15:41:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Methodology]]></category>
		<category><![CDATA[design guide]]></category>
		<category><![CDATA[impact games]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[virtual currency]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2464</guid>
		<description><![CDATA[Social games have been with us since the dawn of time, so next time some one talks about this new arena you can point out that we&#8217;v been engaging in the social game probably since DNA appeared on earth. In fact DNA is probably the virtual currency of nature over a long period.
So what is [...]]]></description>
			<content:encoded><![CDATA[<p>Social games have been with us since the dawn of time, so next time some one talks about this new arena you can point out that we&#8217;v been engaging in the social game probably since DNA appeared on earth. In fact DNA is probably the virtual currency of nature over a long period.</p>
<p>So what is a S<em>ocial Games</em>?</p>
<p>A <strong>Social Game </strong>by its very nature is a multi-player activity. It requires others to participate and interact. But what are social interactions? Well here is a good diagram of everything considered to be a social activity, game or otherwise.<span id="more-2464"></span></p>
<p style="text-align: center;"><a href="http://playgen.com/wp-content/uploads/2010/06/Social_Games.png#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-medium wp-image-2462 aligncenter" title="Social Games" src="http://playgen.com/wp-content/uploads/2010/06/Social_Games-300x260.png" alt="Social Games" width="300" height="260" /></a></p>
<p>But there are lots of different aspects to social game design in today&#8217;s media landscape and so for the record this is what PlayGen defines as Social Gaming Mechanics :</p>
<p style="padding-left: 30px;"><strong>Competition</strong> &#8211; the struggle between players or against the game system which is aimed at achieving key goals where the performance of the player can be measured in an absolute or relative way.</p>
<p style="padding-left: 30px;">The easiest form of competition in social games is the accumulation of resources but literally any situation where the players have goals and rewards can be considered a competition.</p>
<p style="padding-left: 30px;"><strong>Collaboration &#8211; </strong>a well designed game with a high level of social interaction often relies on the players to be able to collaborate and not only to compete against each other. This means coordinating their actions and sharing resources in order to reach goals or sub-goals of the game. Cooperation may allow players to divide goals between them and rely on one another abilities and resources to triumph.</p>
<p style="padding-left: 30px;"><strong>Group Activities</strong> &#8211; although this may look like collaboration its actually a step beyond this, where a number of players do things together , this could be team play, developing alliances or specialist role play.</p>
<p style="padding-left: 30px;"><strong>Stimulated Social Interaction</strong> &#8211; When we play games together it is social ! But what happens when you&#8217;re sat in front of a computer? At the basic level the idea is to provide the means with which players can have two-way communication between each other and respond to each others actions. This could be literal or it could be symbolic such as Trading or Duelling.</p>
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<p>Google hosts a <a title="social games group google" href="http://groups.google.com/group/social-games">Social Games Group here.</a></p>
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<p>Linked is has a large <a title="social games group linkedin" href="http://www.linkedin.com/groups?home=&amp;gid=2210587">Social Games Developers Group here</a>.</p>
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<p style="text-align: center;">
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</p>
<p style="text-align: left;">Here some of the top industry leaders try and define the means with which to <a title="social games monetization" href="http://playgen.com/social-games-developer-monetize-social-web/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">make money from social games</a>.</p>
<p><br class="spacer_" /></p>
<div id="attachment_2465" class="wp-caption alignleft" style="width: 310px"><a href="http://playgen.com/wp-content/uploads/2010/06/socialgames1.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-medium wp-image-2465 " title="social games" src="http://playgen.com/wp-content/uploads/2010/06/socialgames1-300x193.jpg" alt="social games brings people together" width="300" height="193" /></a><p class="wp-caption-text">Its worth remembering, aside from War (an extreme form of social games) its games we play together that gives us our collective identity. </p></div>
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<p>Ofcourse here at <a href="http://playgen.com#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">PlayGen</a> <strong>we are developing  new social games</strong>, focusing on the serious and interesting issues and topics, rather than wasting time making games about planting virtual gardens, when in reality, the real garden is withering for lack of attention. The way we see it, this is the future &#8211; after all its been our collective past!</p>
<p>To see  how we start thinking when we conceptualise our game designs see :  <a href="http://playgen.com/game-design-for-social-networks/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">Designing Social Games.</a></p>
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		<title>Influence through Cyberspace</title>
		<link>http://playgen.com/influence-through-cyberspace/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/influence-through-cyberspace/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 17:25:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Latest tech]]></category>
		<category><![CDATA[influence through cyberspace]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[social sciences]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2447</guid>
		<description><![CDATA[Influence through cyberspace encompasses the power to use the internet to our tactical advantage, spending bits rather than bullets. Using the power of social software and networks to foster trust in ones’ ideology is not too dissimilar with building trust in a brand online.


Agents of influence are those whose opinions online are trusted, but who [...]]]></description>
			<content:encoded><![CDATA[<p>Influence through cyberspace encompasses the power to use the internet to our tactical advantage, spending bits rather than bullets. Using the power of social software and networks to foster trust in ones’ ideology is not too dissimilar with building trust in a brand online.</p>
<p><a href="http://playgen.com/wp-content/uploads/2010/06/influence-in-cyberspace1.png#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-full wp-image-2455 alignnone" title="influence through cyberspace" src="http://playgen.com/wp-content/uploads/2010/06/influence-in-cyberspace1.png" alt="influence through cyberspace" width="600" height="335" /></a></p>
<p><br class="spacer_" /></p>
<p>Agents of influence are those whose opinions online are trusted, but who are they and how do we get them to talk about what we do?</p>
<p><strong><span id="more-2447"></span>Influence through cyberspace</strong> is about tapping into the power of social networks to build the ideology&#8217;s perception, reputation, and in the case of brands, profits. Today&#8217;s online influencers are cyberspace natives who trade in values, trust, reputation, and relationships, using social media means to accrue the influence that builds up or brings down ideas online.</p>
<p><a href="http://playgen.com/wp-content/uploads/2010/06/influce_in_cyberspace.gif#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignleft size-full wp-image-2451" title="influce_in_cyberspace" src="http://playgen.com/wp-content/uploads/2010/06/influce_in_cyberspace.gif" alt="Influence through Cyberspace" width="373" height="463" /></a>The Internet has substantially changed the way we deal with influence — no where is this more apparent than in the field of advertising and marketing. Consumer environments are short on trust and populated by consumers who are cynical, savvy, and informed. Though it&#8217;s easier than ever to reach your customers, it&#8217;s less likely that they&#8217;ll listen. Today, the most valuable online currency isn&#8217;t the pound, but trust itself.</p>
<p>At the same time, social networks and personal connections as elements of <em>influence through cyberspace</em> carry far more weight on consumers than any top-down messages ever will — unless we realise how to harness this power. In Trust Agents, two social media veterans show you how to tap into the power of these networks to build your brand&#8217;s influence, reputation, and profits.</p>
<p>Trust agents are ordinary people with a keen interest in an area, they are digital savvy wield the web to provide an honest, genuine relationship for their own means. They have the capability to elevate an ideology and reputation or vise versa.</p>
<p>Counterintelligence is typically associated with the idea of catching foreign spies and double agents attempting to spy on their own country for financial gain or blackmail. However in the context of influence in cyberspace counterintelligence is really about understanding and countering all aspects of intelligence operations.</p>
<p>And thus in order to indentify, deceive, exploit, disrupt, or protect against cyber espionage we have no choice but to take cyberspace seriously and learn from marketers and advertisers who wield it to their advantage.</p>
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<p>At PlayGen we develop digital products to influence behaviour, whilst traditionally our developments have been about the single player or delivered through a facilitator, as we move forward we are beginning to develop technologies and platforms that cross the boundaries between social sciences, game design and social game play. Interesting times ahead.</p>
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		<title>Social Games Developer &#8211; Fight, Monetize and Extend</title>
		<link>http://playgen.com/social-games-developer-monetize-social-web/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/social-games-developer-monetize-social-web/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 13:12:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Latest tech]]></category>
		<category><![CDATA[designing games]]></category>
		<category><![CDATA[how to design social games]]></category>
		<category><![CDATA[monetizing social games]]></category>
		<category><![CDATA[playgen]]></category>
		<category><![CDATA[serious games design]]></category>
		<category><![CDATA[social game design]]></category>
		<category><![CDATA[social game developer]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social media design]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2423</guid>
		<description><![CDATA[Suddenly everywhere you look there is a buzz about social games. Dollar signs flashing before every developer’s eyes as everyone is amazed by the success of some of the first movers in this exploding market. But designing an engaging social games is not something everyone can do, just because the designer is ripping off the [...]]]></description>
			<content:encoded><![CDATA[<p>Suddenly everywhere you look there is a buzz about social games. <a href="http://www.joystiq.com/2010/03/13/will-wright-predicts-social-games-will-grow-to-25-percent-of-mar/" target="_blank">Dollar signs</a> flashing before every developer’s eyes as everyone is amazed by the success of some of the first movers in this exploding market. But designing an engaging social games is not something everyone can do, just because the designer is ripping off the latest big hit on facebook it really doesn’t mean its going to be a success.</p>
<p>So having had a good look around the social game world &amp; having made our 3rd social game this year,  here’s some nuggets of information that should help any budding social games designer to develop a better game.</p>
<p><span id="more-2423"></span></p>
<p>Its all about a great single player game experience with a bit of social attached! Or is it? I would argue that even though the single player aspect is paramount, if that is the starting point the design of the social game will be sadly rather limiting.</p>
<p><a href="http://playgen.com/wp-content/uploads/2010/04/peter_fighting_chicken-12582.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignleft size-full wp-image-2424" title="peter_fighting_chicken-12582" src="http://playgen.com/wp-content/uploads/2010/04/peter_fighting_chicken-12582.jpg" alt="" width="280" height="280" /></a></p>
<h2>Ready, Steady, Fight!</h2>
<p>When we were designing <a href="http://apps.facebook.com/edenproject_iseed/">iSeed</a>, we looked at opt-in leagues and leader-board tables and felt that whilst useful they just didn’t cut the mustard in getting people to engage with each other, so we extended the competition to one on one, head to head, good old fashioned fighting. Its not a first person shooter, it’s a game about the environment, so there were limits on what we could do – that’s where we decided to design for direct competition. You can pick an adversary and pit your stories and plants against them, a virtual grow-off if you like.</p>
<h2>Kerching! Its time to Monetize!</h2>
<p>Some people love the word monetize next to social media, some don’t really get it. We think it’s super important but needs careful consideration about target audience and what the project is for.</p>
<p>Whist we developed <a href="http://apps.facebook.com/edenproject_iseed/">iSeed </a>we wanted a way to encourage folks to donate to the charity involved, so we hit on the idea of selling money! Yes we reinvented virtual currency, in our case Seeds and Plant Food – if this is sounding like Farmville can I just clarify that we built it before Farmville. Any how, having a market place with virtual goods that can be exchanged with hard cold cash is not new, but needs incorporating into ‘any’ social game. After all if you can’t monetize your social game, how will you sustain it?</p>
<p><a href="http://apps.facebook.com/edenproject_iseed/"><img class="alignleft size-full wp-image-2425" title="iseed_logo" src="http://playgen.com/wp-content/uploads/2010/04/iseed_logo.png" alt="" width="171" height="106" /></a></p>
<h2>Going beyond the application</h2>
<p>A lot of the time the social game is designed to suck you in and get you spending. But what if it’s a serious social game? What if you really are trying to influence and change behaviour? Will a web game, all be it on Facebook be the answer? Well probably not, the real change happens after the person has walked away from the screen, in what they do once they’ve played your social game. How do we do that? That’s the real challenge. So back to <a href="http://apps.facebook.com/edenproject_iseed/">iSeed</a> and the premise of the game is that you start in the real world, with real world challenges. Bringing it all together through mashups using facebook, twitter and google maps.</p>
<h2>Going fully social on the social game</h2>
<p>Its yet to happen, but when it does you can bet your bottom dollar it’s going to be massive. The closest thing to it? Probably Kongragate or Second Life – but neither is it. What is it? It’s the next big innovation in social games, being able to play multiple games together under one platform, moving from one game to another seamlessly as though it’s all part of the same universe. Granted <a href="http://kongragate.com/" target="_blank">Kongragate</a> makes a good job of it, but what’s missing is a common platform, will it be Facebook? I suspect not, but being able to socialise in the game itself rather than in the wrapping website is probably the next big thing in social games.</p>
<p><br class="spacer_" /></p>
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		<title>Preventing Violent Extremism &#8211; Better Community Cohesion</title>
		<link>http://playgen.com/preventing-violent-extremism-building-community-cohesion/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/preventing-violent-extremism-building-community-cohesion/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 09:49:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[community cohesion]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[counter terrorism]]></category>
		<category><![CDATA[curriculum pve]]></category>
		<category><![CDATA[dcsf national strategy]]></category>
		<category><![CDATA[prevent]]></category>
		<category><![CDATA[prevent violent extremism]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[safeguarding]]></category>
		<category><![CDATA[young people]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2417</guid>
		<description><![CDATA[Evidence shows that the long term solution to tackling violent extremism lies in prevention. The most effective way to prevent young people from turning to violence is to encourage open and honest conversations on attitudes, ideas and choices in a safe and positive environment.
To this end we&#8217;ve developed Choices&#38;Voices, class room delivered lessons based on [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Evidence shows that the long term solution to tackling violent extremism lies in prevention. The most effective way to prevent young people from turning to violence is to encourage open and honest conversations on attitudes, ideas and choices in a safe and positive environment.</strong></p>
<p>To this end we&#8217;ve developed <a href="http://playgen.com/choices-and-voices#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">Choices&amp;Voices</a>, class room delivered lessons based on short interactive role-play games in which pupils are encouraged to explore different points of view and make a range of decisions. The aim is to counter the spread of misinformation, negative ideas and attitudes by offering an interactive session in which students are presented with a series of choices, encouraging them to develop their understanding of consequences.</p>
<p><span id="more-2417"></span></p>
<p>At specific points in the scenarios, students are presented with challenging decisions that form the focal point for class discussion. Positive messages are woven into the narrative throughout, and group discussions will encourage students to extract the positive ideas and to reflect on their merits.</p>

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<p><a href="http://playgen.com/choices-and-voices#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">Choices&amp;Voices</a> has been supported by the Police, developed by PlayGen in collaboration with Birmingham University’s School of Education and relevant academics, the DCSF and a number of regional schools.</p>
<p>It has been rigorously researched and is in full accordance with the National Curriculum, <a href="http://www.dcsf.gov.uk/violentextremism/">DCSF’s National Strategy</a>, and covers specific areas within the Citizenship, PSHE and SEAL curriculum.</p>
<h2>Learning objectives</h2>
<ul>
<li>To promote understanding and critical conversation on belief systems, as well as social and economic inequality. </li>
<li>To encourage productive teamwork in response to difficulties and grievances to get students to learn together, develop their social skills and empathy and work towards a safe and cohesive community </li>
<li>To emphasise commonality and respecting differences between students.</li>
</ul>
<p>Our ultimate aim is to support communities and local government to engage more effectively with young people in fostering better community cohesion. Our work is toward aiding the process of building strong and positive relationships between young people of different backgrounds and fostering a sense of commonality and a positive vision of the future.</p>
<p><a href="http://www.idea.gov.uk/idk/core/page.do?pageId=7890410">Prevent</a> aims to stop people becoming terrorists or supporting violent extremists. It is one of the four components of the government’s counter-terrorism strategy, known as <a href="http://security.homeoffice.gov.uk/counter-terrorism-strategy/">CONTEST</a>.</p>
<p><a href="http://www.preventingviolentextremism.org/">Prevent violent extremism</a> builds on and is linked to local partners’ wider work to create and support cohesive, resilient and empowered local communities.</p>
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		<title>Games for Government and Policy</title>
		<link>http://playgen.com/games-for-government-and-policy/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/games-for-government-and-policy/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 15:11:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Latest tech]]></category>
		<category><![CDATA[democracy game]]></category>
		<category><![CDATA[game for engagement]]></category>
		<category><![CDATA[game for policy]]></category>
		<category><![CDATA[game for politics]]></category>
		<category><![CDATA[games to teach democracy]]></category>
		<category><![CDATA[government game]]></category>
		<category><![CDATA[policy game]]></category>
		<category><![CDATA[policy games]]></category>
		<category><![CDATA[public engagement]]></category>
		<category><![CDATA[serious games government]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2394</guid>
		<description><![CDATA[A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playgen.com/wp-content/uploads/2010/04/sp_number10_Entrance_all_characters-e1270652944354.png#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignleft size-medium wp-image-2398" style="margin: 5px;" title="sp_number10_Entrance_all_characters" src="http://playgen.com/wp-content/uploads/2010/04/sp_number10_Entrance_all_characters-300x178.png" alt="" width="300" height="178" /></a>A <strong>government simulation</strong> or <strong>political simulation</strong> is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical <a title="Wargaming" href="http://en.wikipedia.org/wiki/Wargaming">wargames</a> due to their discouragement or abstraction of military or action elements.</p>
<p>PlayGen has created a number of public policy games. Designed to educate the public on different aspect of policy, to help them better understand and fulfill their role as citizens in a democracy.</p>
<p><span id="more-2394"></span></p>
<p><a href="http://playgen.com/wp-content/uploads/2010/04/flood_parliament.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignleft size-medium wp-image-2396" style="margin: 5px;" title="flood_parliament" src="http://playgen.com/wp-content/uploads/2010/04/flood_parliament-300x240.jpg" alt="" width="300" height="240" /></a><a href="http://playgen.com/floodsim/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">FloodSim</a> is about bringing policy decisions to life , measuring attitudes and informing citizens and policy makers.</p>
<p><a href="http://playgen.com/floodsim/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">Floodsim</a> is an online simulation aimed at raising public awareness of the complex issues involved in UK flood policy, at the same time as providing aggregated feedback to policy makers about public attitudes towards specific flood protection options.</p>
<p>Since its launch in August 2008, FloodSim has received over a 100,000 hits with tens of thousands of completed games and hundreds of positive feedbacks, including praise from the environment minister.</p>
<p><br class="spacer_" /></p>
<p><a href="http://playgen.com/seriouspolicy/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">SeriousPolicy</a> is about using immersive learning simulations to engage the new generation on government policy.</p>
<p><a href="http://playgen.com/seriouspolicy/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">SeriousPolicy</a> is a downloadable 3d game about public-policy engagement.  Providing a game based educational solution in critical awareness of and engagement with, the policy process in the public domain, its global trends and local contexts.</p>
<p><br class="spacer_" /></p>
<p>StrictlyPolicy (For DIUS Department of Innovation Universities and Skills  - internal Use only) is about visualising policy popularity for policy makers</p>
<p>Developed in collaboration with Department for Innovation, Universities and Skills, StrictlyPolicy is an online game based around the media coverage of DIUS polices. The game measures policy popularity in 50 different areas and provides the mechanics and visualisations that are easy to understand and engage with.</p>
<p><br class="spacer_" /></p>
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		<title>Social Network Design Examples and Best Practise</title>
		<link>http://playgen.com/social-network-design-examples-best-practise/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/social-network-design-examples-best-practise/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 16:53:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lab]]></category>
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		<category><![CDATA[Methodology]]></category>
		<category><![CDATA[game design]]></category>
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		<category><![CDATA[social network design]]></category>
		<category><![CDATA[social networking design]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2389</guid>
		<description><![CDATA[Online, social networks and blogs are now the 4th most popular kinds of online activities. 73% of the world online population are now visiting them and the  time they’re spending on them is growing by three times the overall growth rate of the internet. Social networks are now visited more often than personal email [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin: 0,0,0,5px;" src="http://ceoworld.biz/ceo/wp-content/uploads/2009/01/social-networks.jpg" alt="social networking design" width="346" height="378" />Online, social networks and blogs are now the 4th most popular kinds of online activities. 73% of the world online population are now visiting them and the  time they’re spending on them is growing by three times the overall growth rate of the internet. <strong>Social networks are now visited more often than personal email is read</strong>. Some social networks have grown to such enormous proportions that they rival entire countries in terms of population—if Facebook, for example, was a country, it would be the fifth-most-populated in the world (right between Indonesia and Brazil).</p>
<p>There’s a lot of variety out there in the realm of social network design. Some sites keep a very professional approach (like <a href="http://linkedin.com">LinkedIn</a>) while others have a more organic, free-form look (like <a href="http://myspace.com">MySpace</a>). Most sites fall somewhere in between, mixing professionalism with personalization (like <a href="http://facebook.com">Facebook</a>). But what’s the best way to design a social network? What are the elements that make a social network more user-friendly and more attractive to users? Read on to find out.</p>
<p><span id="more-2389"></span></p>
<p><br class="spacer_" /></p>
<h3>1. Engage Quickly</h3>
<p>Engagement is crucial for the success of any website. You need to make sure that visitors are immediately drawn into your site, either through great content, a compelling call to action, or some other means.</p>
<h4>What’s It For?</h4>
<p>Users need to know what your site is all about within seconds of reaching your home page. Most people don’t have time (or inclination) to try to figure out what a website is for if it’s not immediately apparent to them. A simple tag line, the use of graphics, your site’s title, or any number of other elements on your home page can serve to provide new visitors with some indication of what your site’s purpose is.</p>
<p class="showcase"><a href="http://facebook.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/purpose-facebook.jpg" alt="Purpose-facebook in Social Network Design: Examples and Best Practices" width="480" height="222" /></a></p>
<p>Facebook does an excellent job of quickly informing new visitors of their purpose right on their home page.</p>
<h4>Give Visitors Something To Do</h4>
<p>Your home page should present visitors, both new and returning, with something to <em>do</em>. Logging in or signing up is the most obvious thing for visitors to do, but think about other options. Give them the opportunity to explore what the site is all about before they sign up. Let them search for people they already know on the site. Give them a chance to see why they should sign up before forcing them to. It builds a sense of trust between your site and its users right from the start.</p>
<p class="showcase"><a href="http://www.xing.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/XING.jpg" alt="XING in Social Network Design: Examples and Best Practices" width="480" height="301" /></a></p>
<p>Xing presents users with multiple actions right on their home page, including signing up, taking a tour, or exploring content.</p>
<h4>Promote Interesting Content From Friends</h4>
<p>Show your users what their friends are doing. From the moment someone logs in, they should be able to see what their friends have been doing, posting, and otherwise promoting. Most sites approach this with a news feed or similar listing of all the activities your friends are up to.</p>
<p class="showcase"><a href="http://www.librarything.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/librarything-connectionnews.jpg" alt="Librarything-connectionnews in Social Network Design: Examples and Best Practices" width="480" height="290" /></a></p>
<p>Library Thing shows books recently added by friends.</p>
<h4>Make It Easy To Find Friends</h4>
<p>There’s nothing sadder than a social network account with few or no friends. Make it easy for your users to find friends, both new and old. Letting users search by email, school, company, name, and other identifying factors makes it more likely they’ll engage with a lot of other users, improving everyone’s user experience. The more friends a user has, the more active their profile and news feeds will be, meaning they’re more likely to come back often.</p>
<p class="showcase"><a href="http://www.facebook.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/facebook-invitefriends.jpg" alt="Facebook-invitefriends in Social Network Design: Examples and Best Practices" width="480" height="253" /></a></p>
<p>Facebook’s “Invite Friends” page uses a format similar to sending an email.</p>
<h3>2. Let Users Express Themselves</h3>
<p>Self-expression is one of the hallmarks of social media. Some sites approach this by giving users almost full control over the way their profile page looks (<a href="http://myspace.com">MySpace</a>). Others restrict the design options but let users add content to suit their own preferences (<a href="http://facebook.com">Facebook</a>). The degree to which your social network allows users to cusotmize and personalize their profiles is up to you; just make sure there’s some functionality in that area.</p>
<h4>Profile Pages Should Promote Personal Expression</h4>
<p>Whether you allow full control over user profiles or only limited access to changing their appearances, users should at least have some ability to make their profile reflect their personality. This can be done through changing color schemes and backgrounds or adding content.</p>
<p class="showcase"><a href="http://jyoujo.deviantart.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/jyoujo-deviantART.jpg" alt="Jyoujo-deviantART in Social Network Design: Examples and Best Practices" width="480" height="270" /></a></p>
<p>DeviantART allows artists to customize their profiles by adding different kinds of content modules.</p>
<h4>Promoting Individuality In Applications</h4>
<p>Letting users show their individuality within applications is also a good idea in social networking design. You can do this by allowing users to comment on their activities within applications (as Facebook does) or in other ways. Some applications can be used directly to express a user’s personality. Applications like this include the various gifting, flair, and survey applications. One of the best examples of an application that lets users express who they are is the <a href="http://movies.livingsocial.com">Living Social application</a> (which is kind of a social network within itself), which allows users to create “top 5? lists about almost anything.</p>
<h3>3. Be Dynamic</h3>
<p>Dynamic content is the lifeblood of Web 2.0 sites. Social networks are no different. Content should change constantly, with the newest, most popular, and most valuable information continually pushed to the forefront for users.</p>
<h4>Have Regularly-Changing Content</h4>
<p>Because of the nature of social networking sites, there’s new content constantly available from users. Take advantage of this by including content, both on the home page and on individual users’ profiles or main pages, comprised of these updates. Updated content keeps users coming back, as there’s more to see each time they visit.</p>
<p class="showcase"><a href="http://www.experienceproject.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/Experience-Project.jpg" alt="Experience-Project in Social Network Design: Examples and Best Practices" width="480" height="299" /></a></p>
<p>Experience Project includes featured content on their home page.</p>
<h4>Update Content in Real-Time</h4>
<p>Utilizing a real-time news feed for your users is a huge convenience. At this point, very few sites are doing this. <a href="http://facebook.com">Facebook</a> has the closest thing to a real-time news feed I’ve seen. It shows you when there are updates, but still requires a click to actually view them (and is often buggy when displaying them). The ideal would be an ajax or similar news feed that updated every minute or so without requiring any user input.</p>
<p class="showcase"><a href="http://www.livingsocial.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/livingsocial-realtime.jpg" alt="Livingsocial-realtime in Social Network Design: Examples and Best Practices" width="480" height="342" /></a></p>
<p>Living Social has a real-time news feed of activity happening across their network.</p>
<h3>4. Allow Friends To Be Grouped</h3>
<p>As friend numbers grow, the ability to group them becomes more important. When you only have thirty or forty friends, it’s often not a big deal to just lump them all together. But when your friend numbers grow to 100, 200, 500 or higher, being able to group them together almost becomes a necessity. After all, you might want to keep your work friends, college friends, casual acquaintances, close friends, and family all in separate groups, both to filter whose updates you see and how much others see of your updates and other information.</p>
<h4>Let Users Define Groups</h4>
<p>User-defined groups make the most sense when it comes to organizing friends. Some users may only want to organize their friends into a couple of different groups (such as business and personal or family and friends). Others might want to set up dozens of groups for their friends. In either case, make sure users can add their friends to more than one group at a time.</p>
<h4>Create Automatic Groups</h4>
<p>Automatically grouping friends makes sense, too. Grouping friends by which applications they’re using seems to be the most popular of this kind. Other options might include friends who are also members of the same groups or who share common friends.</p>
<p class="showcase"><a href="http://www.brooklynartproject.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/brooklynartproject-automati.jpg" alt="Brooklynartproject-automati in Social Network Design: Examples and Best Practices" width="480" height="400" /></a></p>
<p>The Brooklyn Art Project social network groups their members by the type of art they work with.</p>
<h3>5. Use OpenSocial</h3>
<p>OpenSocial, Google’s application platform for social networks, opens up a range of possibilities for your social networking site. The primary function of OpenSocial is to allow developers to create applications that can be used across a wide range of social networks. But OpenSocial has other benefits, too, like letting your users take their profile information across the range of sites using OpenSocial.</p>
<h4>Provide More Applications To Users</h4>
<p>Applications have become one of the most important and most-used features of social networks. Everything from productivity apps to games to gifting apps to apps for expressing yourself are available through OpenSocial. And developers are adding new applications on a daily basis. Because Google runs it, you also don’t need to worry about the program closing down anytime soon.</p>
<p class="showcase"><a href="http://developer.ning.com/opensocial/application/list/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/ning-opensocial.jpg" alt="Ning-opensocial in Social Network Design: Examples and Best Practices" width="480" height="400" /></a></p>
<p>Ning is only one of a host of social networks that supports the OpenSocial API.</p>
<h4>Let Users Take Their Profiles Anywhere</h4>
<p>Allowing your users to take their profile information to other sites implementing OpenSocial is another big advantage. This, of course, means they can also bring their profile information over to your network, which can increase the number of new registrations you get.</p>
<p class="showcase"><a href="http://www.opensocial.org/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/opensocial.jpg" alt="Opensocial in Social Network Design: Examples and Best Practices" width="480" height="200" /></a></p>
<h3>6. Make It Easy To Communicate</h3>
<p>The entire point of a social network is to foster communication. If you make it difficult for users to converse with each other, your site most definitely will not last for very long. Make sure when you’re planning and developing your site that you keep communication at the forefront of every decision you make. If it does anything to hinder your users from talking to each other, drop it.</p>
<h4>Provide Multiple Means Of Communication</h4>
<p>Most social networks provide multiple means of communication for their users. The basics are private messages, public wall messages or comments, and live chat or instant messaging. While it’s best to include all three of these, at a bare minimum your site should provide some way to send public messages and a way to send private messages.</p>
<p class="showcase"><a href="http://facebook.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/facebook-pm.jpg" alt="Facebook-pm in Social Network Design: Examples and Best Practices" width="480" height="255" /></a></p>
<p>Facebook’s private messaging system is only one way they foster communication among members.</p>
<h4>Foster Conversations</h4>
<p>Make it easy for users to have conversations with each other. Whether this is done through threaded messages, commenting, or some other method, you want your users to have effective conversations. Make it easy to pull additional people into the conversation, too, to make your site even more dynamic.</p>
<h3>7. Show Only Relevant Information</h3>
<p>Social networks are generally teeming with information. Between friend updates, users’ own activities, and notices from groups they’re associated with, there’s a constant stream of data coming at your users. Don’t compound the problem by sending them even more information that they dont’ necessarily need.</p>
<h4>What Really Needs To Be Here?</h4>
<p>When designing your user interface, ask yourself this question repeatedly. Is it really necessary for a certain bit of information or an option to be included on a given page? If the answer is no, then don’t include it there. Only give your users the minimum necessary information to perform the tasks you want them to perform. Just make sure if there’s additional information some users might want that you make it easy enough for them to find it.</p>
<p class="showcase"><a href="http://www.dailychallenge.org/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/dailychallenge.jpg" alt="Dailychallenge in Social Network Design: Examples and Best Practices" width="480" height="163" /></a></p>
<p>Daily Challenge hides some information until users hover, which leaves their interface decluttered and clean-looking.</p>
<h4>Don’t Overwhelm Your Users</h4>
<p>The volume of information on a social network can quickly become overwhelming. Don’t contribute to this problem by then offering them a dozen different options for each action they might take on your site. Simplify the information and choices you give them to make their user experience better.</p>
<p>The same principal applies to the volume of information the site itself provides to users. If your site is constantly sending out updates and news announcements, it can quickly overwhelm users. Only send out notifications when absolutely necessary. Set up a blog or news page (with an RSS feed) for posting non-essential information. This way users can see what’s happening on their own terms.</p>
<h4>Give Users The Ability To Filter</h4>
<p>Allowing users to filter out information from some users or groups is another way to improve a user’s experience. Letting users filter out updates from certain users or applications makes it easier for them to see the information they want to see without getting overloaded.</p>
<p class="showcase"><a href="http://facebook.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/filters-facebook.jpg" alt="Filters-facebook in Social Network Design: Examples and Best Practices" width="300" height="221" /></a></p>
<p>Facebook allows users to filter their news feed based on content or user-defined groups.</p>
<h3>8. Make It Easy To Take Action</h3>
<p>Every social network has certain actions they want users to take. Whether it’s to join more groups, invite more friends, click on ads or sponsored links, or post more updates, there’s likely a laundry list of desired activities every site would like to have all of their users perform. The key to getting users to actually take these actions is to make it both easy and appealing to do so.</p>
<h4>Emphasize The Desired Response</h4>
<p>Make it obvious which response or action you want users to make. This can be as simple as using larger buttons for the preferred response and a small text link for the less desirable one, or using different colors or language for different options. In either case, make the desired response appear to be the more desirable one.</p>
<p class="showcase"><a href="http://www.writerface.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/Writerfacecom.jpg" alt="Writerfacecom in Social Network Design: Examples and Best Practices" width="480" height="400" /></a></p>
<p>WriterFace makes it very obvious what actions they want users to take.</p>
<h4>Make It Easy To Find Things</h4>
<p>If you want users to perform certain actions, make it easy for them to find those actions. The most obvious example is in inviting new friends. Make it straightforward and easy for users to find the form to invite their friends who might not be members of your network. Organize available actions in a semantic manner so users can logically find the options they’re looking for.</p>
<p class="showcase"><a href="http://www.eons.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/eons-findfriends.jpg" alt="Eons-findfriends in Social Network Design: Examples and Best Practices" width="480" height="286" /></a></p>
<h3>9. Show Avatar Photos</h3>
<p>Virtually every social network out there allows users to upload a profile photo. Display this image near any activity a user performs. This could be next to their updates in a news stream, in lists of friends, or in the general site directories.</p>
<h4>People Like Seeing Other People</h4>
<p>Social network users like to see other social network users. And seeing your friend’s picture next to a particular application or other element of the site makes it more likely you’ll click on whatever they’re promoting. It builds a sense of trust to see a face you recognize, even if you’ve never actually met that person in real life.</p>
<p class="showcase"><a href="http://www.brooklynartproject.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/brooklynartproject-avatars.jpg" alt="Brooklynartproject-avatars in Social Network Design: Examples and Best Practices" width="480" height="298" /></a></p>
<h3>10. Include Ways For Members To Connect</h3>
<p>When social networks first started, most people only friended other people they knew in real life. But as social networks have grown, they’ve become a way to meet new people. Empower your users to find each other based on common interests. Provide tools to let people who don’t know each other, and who possibly aren’t even friends on the network, to communicate and get to know each other.</p>
<h4>Include User Groups</h4>
<p>Many social networks now allow users to create and join groups based on common interests. Sometimes these groups are serious (such as professional groups) while other times they’re just for fun. What they all share in common, though, is that they allow users to find other users who are interested in the same things they are.</p>
<p class="showcase"><a href="http://www.eons.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/Eons.jpg" alt="Eons in Social Network Design: Examples and Best Practices" width="480" height="409" /></a><br />
 <em>Eons showcases user groups right on their home page</em>.</p>
<h4>Provide A Member Directory</h4>
<p>Member directories are another good way to allow your users to find each other. These are particularly useful for small, niche social networks, as they allow every member to see every other member. In a large social network they quickly become less valuable unless you also include ways for members to filter the directory (such as by age or location). In large social networks it’s also a good idea to let members opt out of being included in the directory (kind of like having an unlisted phone number).</p>
<p class="showcase"><a href="http://www.brooklynartproject.com/"><img src="http://media.smashingmagazine.com/wp-content/uploads/images/social-networks-design-best-practices/Brooklyn-Art-Project-Ning.jpg" alt="Brooklyn-Art-Project-Ning in Social Network Design: Examples and Best Practices" width="480" height="334" /></a></p>
<h3>This article was written by Cameron Chapman and has featured on <a href="http://www.smashingmagazine.com/2009/07/13/social-network-design-examples-and-best-practices/">http://www.smashingmagazine.com/2009/07/13/social-network-design-examples-and-best-practices/</a></h3>
<div class="bio clearfix">
<div class="gravatar"><img class="avatar avatar-78 photo" src="http://www.gravatar.com/avatar/3788d5a944fc3c389f5e3e6806c14c4f?s=78&amp;d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D78&amp;r=G" alt="" width="78" height="78" /></div>
<div class="about"><a class="post-author" title="Posts by Cameron Chapman" href="http://www.smashingmagazine.com/author/cameron-chapman/">Cameron Chapman</a></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p>Cameron Chapman is a professional Web and graphic designer with over 6 years of experience. She writes for a number of blogs, including her own, <a href="http://cameronchapman.com">Cameron Chapman On Writing</a>. She’s also the author of <a href="http://internetfamousbook.com">Internet Famous: A Practical Guide to Becoming an Online Celebrity</a>.</p>
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		<title>Game Based Learning, Serious Games and Simulations Effectiveness Research</title>
		<link>http://playgen.com/game-based-learning-serious-games-and-simulations-effectiveness-research/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/game-based-learning-serious-games-and-simulations-effectiveness-research/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:23:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Scientific studies]]></category>
		<category><![CDATA[effectiveness]]></category>
		<category><![CDATA[empirical evidence]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[games learning]]></category>
		<category><![CDATA[learning games]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[serious games research]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2383</guid>
		<description><![CDATA[

If you are interested in research comparing computer games, serious games and simulations to other instructional methods, then here is a definitive list of resources and references.   The focus in this collection, is on studies that have produced empirical findings, rather than speculative or notional results.
A few references are theoretical, and some do not [...]]]></description>
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<div>
<p><a href="http://playgen.com/wp-content/uploads/2010/04/seriousgames_research.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignleft size-medium wp-image-2384" style="margin: 5px;" title="serious games research" src="http://playgen.com/wp-content/uploads/2010/04/seriousgames_research-199x300.jpg" alt="" width="199" height="300" /></a>If you are interested in research comparing computer games, serious games and simulations to other instructional methods, then here is a definitive list of resources and references.   The focus in this collection, is on studies that have produced empirical findings, rather than speculative or notional results.</p>
<p>A few references are theoretical, and some do not deal with computer games at all, though the vast majority are from empirical studies of computer games. With thanks to the ADL for providing such a very useful set of resources.</p>
<p><span id="more-2383"></span></p>
<ul>
<p>References</p>
</ul>
<ul>
<p>Adams, P.C. (1998). Teaching and learning with SimCity 2000. <em>Journal of Geography, 97</em>, 47-55.</p>
</ul>
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<p>Sweller, J., Kirchner, P.A., &amp; Clark, R.E. (2007) Why minimally guided teaching techniques do not work: A reply to commentaries. <em>Educational Psychologist, 42</em>.</p>
</ul>
<ul>
<p>Tazawas, Y., &amp; Okada, K. (2001). Physical signs associated with excessive television-game playing and sleep deprivation. <em>Pediatrics International, 43</em>, 647-650.</p>
</ul>
<ul>
<p>Thurman, R.A., &amp; Russo, T. (2000) Using virtual reality for training (pp. 85-103). In H.F.O’Neil, Jr., D. H. Andrews (Eds.) Aircrew training and assessment. Mahwah NJ: Elrbaum.</p>
</ul>
<ul>
<p>Tobias, S. (1982). When do instructional methods make a difference? <em>Educational Researcher, 11(</em>4), 4-9.</p>
</ul>
<ul>
<p>Tobias, S. (1989). Another look at research on the adaptation of instruction to student characteristics.<em>Educational Psychologist</em>, 24, 213-227.</p>
</ul>
<ul>
<p>Tobias, S. (2003) Extending Snow’s conceptions of aptitudes. <em>Contemporary Psychology, 48</em>, 277-279.</p>
</ul>
<ul>
<p>Tobias, S. (2005). <em>Instructional innovations, adaptive instruction, and Advanced Distributed Learning</em>. Paper presented at the annual convention of the American Educational Research Association, Montreal, Canada. (<a href="http://www.google.com/url?q=http%3A%2F%2Fiume.tc.columbia.edu%2Fdownloads%2Ftobias%2FADL_paper_st.pdf&amp;sa=D&amp;sntz=1&amp;usg=AFrqEze4mIKaVUJDXyoMjmdXAOQ7sNU26g" target="_blank">http://iume.tc.columbia.edu/downloads/tobias/ADL_paper_st.pdf</a>)</p>
</ul>
<ul>
<p>Tobias, S. (2006). The importance of motivation, metacognition, and help seeking in web based learning (pp. 203-220). In H. F. O’Neil, Jr. &amp; R.S. Perez, (Eds.). <em>Web-based learning: theory, research and practice</em><span style="text-decoration: underline;">.</span>Mahwah NJ: Lawrence Erlbaum Associates.</p>
</ul>
<ul>
<p>Tobias, S. (2009). An eclectic appraisal of the success or failure of constructivist instruction. In S.Tobias &amp; T.M.Duffy, (Eds.)<em> Constructivism. Success or failure?</em>(pp. 335-350).New York: Taylor and Francis</p>
</ul>
<ul>
<p>Tobias, S. &amp; Duffy, T.M. (2009)<em> Constructivism. Success or failure? </em>New York: Taylor and Francis.</p>
</ul>
<ul>
<p>Tobias, S., &amp; Everson, H.T. (2000). Assessing metacognitive knowledge monitoring. In G. Schraw &amp; J.C. Impara (Eds.), Issues in the measurement of metacognition (pp 147-222)<span style="text-decoration: underline;">.</span> Lincoln NEBuros Institute of Mental Measurements.</p>
</ul>
<ul>
<p>Tobias, S., &amp; Everson, H.T. (2009). The importance of knowing what you know: A knowledge monitoring framework for studying metacognition in education. In D.L. Hacker, J. Dunlosky, &amp; A. Graesser (eds.)<em>Handbook of metacognition in education. </em>NewYork: Routledge, Taylor, and Francis.</p>
</ul>
<ul>
<p>Tobias, S, &amp; Fletcher, J.D. (Eds.) (2000) <em>Training and retraining: A handbook for business, industry, government, and the military.</em> New York: Macmillan Gale Group.</p>
</ul>
<ul>
<p>Tobias, S., &amp; Fletcher, J.D. (2007). What research has to say about designing computer games for learning.<em>Educational Technology. 47</em> (5), 20-29.</p>
</ul>
<ul>
<p>Tobias, S., &amp; Fletcher, J.D. (2008, March). <em><span style="text-decoration: underline;">What do we know about the learning effectiveness of computer games?</span></em><span style="text-decoration: underline;"> </span>Paper presented at the annual convention of the American Educational Research Association, New York.</p>
</ul>
<ul>
<p>Tobias, S., &amp; Everson, H.T. (in press). The importance of knowning what you know: A knowledge monitoring framework for studying metacognition in education. In D.L. Hacker, J. Dunlosky, &amp; A. Graesser (eds.)<em>Handbook of metacognition in education. </em>Mahwah NJ: Erlbaum.</p>
</ul>
<ul>
<p>Tobias, S., &amp; Fletcher, J.D. (2007). What research has to say about designing computer games for learning.<em>Educational Technology</em>. 47 (5), 20-29,</p>
</ul>
<ul>
<p>Tompson, G. H. &amp; Dass, P. (2000). Improving students’ self-efficacy in strategic management: The relative impact of cases and simulations. <em>Simulation &amp; Gaming, 31</em>, 22-41.</p>
</ul>
<ul>
<p>Triola, M., Feldman, H., Kalet, A., Zabar, S., Kachur, E., Gillespie, C., et al. (2006). A randomized trial of teaching clinical skills using virtual and live standardized patients. <em>Journal of General Internal Medicine</em>,<em>21</em>(5), 424-429.</p>
</ul>
<ul>
<p>Van Eck, R. (2006). The effect of contextual pedagogical advisement and competition on middle-school students’ attitude toward mathematics and mathematics instruction using a computer-based simulation game. <em>Journal of Computers in Mathematics and ScienceTeaching, 25.</em></p>
</ul>
<ul>
<p>Van Eck , R. &amp; Dempsey, J.V. (2002). The effect of competition and contextualized advisement on the transfer of mathematics skills in a computer-based instructional simulation game. <em>Educational Technology Research and Development, 50.</em></p>
</ul>
<ul>
<p>Vilozni, D., Barak, A., Efrati, O., Augarten, A., Springer, C., Yahav, Y., et al. (2005). The Role of Computer Games in Measuring Spirometry in Healthy and “Asthmatic” Preschool Children. <em>Chest</em>, <em>128</em>(3), 1146-1155.</p>
</ul>
<ul>
<p>Virvou, M., Katsionis, G., &amp; Manos, K. (2005). Combining software games with education: Evaluation of its educational effectiveness. <em>Educational Technology and Society, 8</em>, 54-65.</p>
</ul>
<ul>
<p>Vogel, J.F., Vogel, D.S., Cannon-Bowers, J., Bowers, C.A., Muse, K., Wright, M. (2006) Computer gaming and interactive simulations for learning: A meta-analysis. <em>Journal of Educational Computing Research, 34, 229-243.</em></p>
</ul>
<ul>
<p>Wade, S.E., &amp; Adams, R. B. (1990). <a name="0.1__Hlt127869132"></a><a name="0.1__Hlt127869133"></a><a name="0.1__Hlt127869144"></a><a name="0.1__Hlt127869145"></a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.eric.ed.gov%2FERICWebPortal%2FHome.portal%3F_nfpb%3Dtrue%26ERICExtSearch_SearchValue_0%3Dseductive%2Bdetail%26ERICExtSearch_SearchType_0%3Dkw%26_pageLabel%3DRecordDetails%26objectId%3D0900000b8002ac01&amp;sa=D&amp;sntz=1&amp;usg=AFrqEzfVvnD6eQ0oRJVGKRY07lL11FbDEQ" target="_blank">Effects of importance and interest on recall of biographical text. </a><em>Journal of Reading Behavior, 22</em>, 330-353.</p>
</ul>
<ul>
<p>Wainess, R., &amp; O’Neil, H.F. Jr. (2005). Development of an evaluation tool to select games as problem solving research platforms. Paper presented at the annual convention of the American Educational Research Association, Montreal, April.</p>
</ul>
<ul>
<p>Wechsler, D. (1991). Manual for the Wechsler Inteliigence Scale for Children – Third Edition. San Antonio TX: Psychological Corporation.</p>
</ul>
<ul>
<p>Wekesa, E., Kiboss, J., &amp; Ndirangu, M. (2006). Improving students’ understanding and perception of cell theory in school biology using a computer-based instruction simulation program. <em>Journal of Multimedia and Hypermedia, 15</em>(4), 397-410.</p>
</ul>
<ul>
<p>Westbrook, J., &amp; Braithwaite, J. (2001). The health care game: An evaluation of a heuristic, web-based simulation. <em>Journal of Interactive Learning Research</em>, <em>12</em>(1), 89-104.</p>
</ul>
<ul>
<p>Whetzel, J.H., Arthur, W. Jr., &amp; Volz, R.A. (2008). The effectiveness and efficacy of intelligent agents as team training partners in the acquisition of complex skills in a gaming environment. In H.F. O’Neil &amp; R.S. Perez (Eds.) <em>Computer games and team and individual learning (pp. 105-124). </em>Amsterdam: Elsevier.</p>
</ul>
<ul>
<p>Wideman, H.W., Owston, R.D., Brown, C., Kushniruk, Ho, &amp; Pitts, K.C. (2007). Unpacking the potential of educational gaming: A new tool for gaming research. <em>Simulation and Gaming, 38, 10-30.</em></p>
</ul>
<ul>
<p>Wilson, M., Middlebrook, A., Sutton, C., Stone, R., and McCloy, R. 1997. MIST VR: a virtual reality trainer for laparoscopic surgery assesses performance. <em>Ann Roy Coll Surg Engl.</em>, 403-404.</p>
</ul>
<ul>
<p>Wiebe, J. H., &amp; Martin, N. J. (1994). The impact of a computer-based adventure game on achievement and attitudes in geography. <em>Journal of Computing in Childhood Education, 5</em>, 61-71.</p>
</ul>
<ul>
<p>Winfred A. Jr., Strong, M.H., Jordan, J A.,Williamson, J.E., Shebilske. W.L., Regian, W. (1995). Visual attention: Individual differences in training and predicting complex task performance. <em>Acta Psychologica, 88</em>, 3-23.</p>
</ul>
<ul>
<p>Wise, A.F. &amp; O’Neill (2009). Beyond more versus less. A reframing of the debate on instructional guidance. In S. Tobias &amp; T.D. Duffy (Eds.) In S.Tobias &amp; T.M.Duffy, (Eds.)<em> Constructivism. Success or failure? </em>(pp.84-15).New York: Taylor and Francis.</p>
</ul>
<ul>
<p>Wishart, J. (1990). Cognitive factors related to user involvement with computers and their effects upon learning from an educational computer game. <em>Computers and Education, 15</em>(1-3),145-150.</p>
</ul>
<ul>
<p>Wittwer, J., &amp; Renkl, A. (2008). Why instructional explanations often do not work: A framework for understanding the effectiveness of instructional explanations. <em>Educational Psychologist, 43, </em>49-64.</p>
</ul>
<ul>
<p>Whitehill, B. V., and McDonald, B. A. (1993). Improving learning persistence of military personnel by enhancing motivation in a technical training program. <em>Simulation and Gaming, 24</em>, 294-313.</p>
</ul>
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<p>Wolfe, J. (1997). <a name="0.1__Hlt115237295"></a><a name="0.1__Hlt115237296"></a>The effectiveness of business games in strategic management course work. <em>Simulation and Gaming, 28</em>, 360-376.</p>
</ul>
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<p>Wouters, P., Pass, F. &amp; van Merrienboer, J.J.G. (2008). How to optimize learning from animated models: A review of guidelines based on cognitive load. <em>Review of Educational Research,78</em>(3), 645-675.Wright, J.P., &amp; Wright, C.D. (1986). Personalized verbal problems. An application of the language experience approach.<em>Journal of Educational Research, 79</em>, 358-362.</p>
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<p>Yavuzer, G., Senel, A., Atay, M. B., &amp; Stam, H. J. (2008). &#8221;Playstation eyetoy games&#8221; improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. <em>European journal of physical and rehabilitation medicine</em>, <em>44</em>(3), 237-44.</p>
</ul>
<ul>
<p>Yuji, H. (1996). Computer games and information processing skills. <em>Perceptual and Motor Skills, 83, </em>643-647.</p>
</ul>
</div>
</div>
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		<title>Inspirational Flash 3D Web Sites</title>
		<link>http://playgen.com/inspirational-flash3d-web-sites/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
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		<pubDate>Thu, 11 Mar 2010 15:40:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Latest tech]]></category>
		<category><![CDATA[flash 3d]]></category>
		<category><![CDATA[Flash3D]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[webdev]]></category>

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		<description><![CDATA[A collection of 60 of the most inspiring Flash websites with ever-increasing innovations. Here at PlayGen, we love Flash3D and anything 3D with Flash, we&#8217;ve always loved 3D and as of version 9 we started loving Flash too.
There&#8217;s a lot of very creative folks out there and this post is nothing short of breath taking [...]]]></description>
			<content:encoded><![CDATA[<p>A collection of 60 of the most inspiring Flash websites with ever-increasing innovations. Here at PlayGen, we love Flash3D and anything 3D with Flash, we&#8217;ve always loved 3D and as of version 9 we started loving Flash too.</p>
<p>There&#8217;s a lot of very creative folks out there and this post is nothing short of breath taking work from flash developers working in 3D from around the world.</p>
<p><span id="more-2375"></span></p>
<h2><a href="http://www.koflash.com/twigital">1. Twigital</a></h2>
<p>Twigital is an interactive 3D twitter visualisation created for Flash on the Beach and London Digital Week.</p>
<p><a href="http://www.koflash.com/twigital"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/twigital-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.nck.co.il/">2. NcK Design</a></h2>
<p>NcK Design – Flash 3D Portfolio</p>
<p><a href="http://www.nck.co.il/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/nck-design-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.nissan.co.uk/">3. Nissan Cars UK</a></h2>
<p>Discover the Nissan range of vehicles: city cars, crossovers, 4×4s, SUVs, sports cars and commercial vehicles.</p>
<p><a href="http://www.nissan.co.uk/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/nissan-cars-uk-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.campari.com/">4. Campri</a></h2>
<p>The brand new Campari website, all about making cocktails, sharing Red Passion around the world, the new calendar and its testimonial, the brand identity and communication.</p>
<p><a href="http://www.campari.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/campari-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.meintru3d.com/">5. Me InTru 3D</a></h2>
<p>MeInTru3D InTur™3D Intel Advergame.</p>
<p><a href="http://www.meintru3d.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/meintru3d-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.shanemielke.com/projects/ford-2010mustang">6. Ford 2010 Mustang</a></h2>
<p>The 2010 Ford Mustang Unleashed – Watch Videos, view interior and exterior photos, view specifications, build and price your custom Mustang and more.</p>
<p><a href="http://www.shanemielke.com/projects/ford-2010mustang"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/mustang-2010-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.vb2.com.ec/">7. VB2</a></h2>
<p><a href="http://www.vb2.com.ec/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/vb2-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.michaelewing.co.uk/100bestfilms">8. 100 Best Films</a></h2>
<p>100 Best Films – animated 3D boxes using Papervision3D engine.</p>
<p><a href="http://www.michaelewing.co.uk/100bestfilms"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/100-best-films-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://dan0.net/">9. Dan0</a></h2>
<p>Portfolio of Daniel M. C.</p>
<p><a href="http://dan0.net/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/dan0-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/audi-vdt">10. Audi VDT</a></h2>
<p><a href="http://www.koflash.com/audi-vdt"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/audi-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.nike.com/jumpman23/aj2010">11. Air Jordan 2010</a></h2>
<p><a href="http://www.nike.com/jumpman23/aj2010"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/air-jordan-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.new-peugeot.com/">12. New Peugeot</a></h2>
<p>Peugeot Motion &amp; Emotion.</p>
<h2><a href="http://www.new-peugeot.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Peugeot-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></h2>
<h2><a href="http://www.koflash.com/drawn">13. Drawn</a></h2>
<p>Online demo of amazing casual game – Drawn: The Painted Tower, with unique levels.*unofficial*</p>
<h2><a href="http://www.koflash.com/drawn"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Drawn-The-Painted-Tower-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></h2>
<h2><a href="http://www.operationdairy.com/">14. Operation: Dairy</a></h2>
<p>Operation: Dairy – Dairy Education Game from the Mid-Atlantic Dairy Association.</p>
<p><a href="http://www.operationdairy.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/dairy-education-game-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/sobe">15. SoBe</a></h2>
<p>Experience how SoBe defines zero inhibitions and learn more about latest zero calorie flavors from Sobe.</p>
<p><a href="http://www.koflash.com/sobe"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/sobe-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.transformersgame.com/">16. Transformers: Revenge of the Fallen</a></h2>
<p>Transformers: Revenge of the fallen game for Xbox 360, Playstation 3, Nintendo Wii, and PC.</p>
<p><a href="http://www.transformersgame.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/transformers-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.endlesseye.com/">17. Endless Eye</a></h2>
<p>Endless Eye is a Chicago-based video production and post production company that strives to cultivate socially informative media.</p>
<p><a href="http://www.endlesseye.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/endless-eye-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/scion-xpressionism">18. Scion xPressionism</a></h2>
<p>Custom Scion Designs – A unique Scion application that allows users the ability to customize their Scion paint, patterns, decals, spoilers, rims, light kits, and more.</p>
<p><a href="http://www.koflash.com/scion-xpressionism"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/scion-xpressionism-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.bigbossstudio.com/">19. big boss studio</a></h2>
<p>Agency specializing in the design and implementation of digital strategies.</p>
<p><a href="http://www.bigbossstudio.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/big-boss-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.007thevideogame.com/">20. Quantum of Solace</a></h2>
<p>James Bond 007, Quantum of Solace is a first-person shooter (third-person shooter for PlayStation 2) video game based on the films Casino Royale and Quantum of Solace.</p>
<p><a href="http://www.007thevideogame.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Quantum-of-Solace-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.dedone.com.br/">21. Gráfica Dedone</a></h2>
<p><a href="http://www.dedone.com.br/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Grafica-Dedone-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://standard.co.jp/">22. Standard Advertising</a></h2>
<p><span id="result_box"><span title="??????????LOWE TOKYO?Standard Creative??????????">Standard agency, LOWE TOKYO, Standard Creative is a web site. </span><span title="??????">Minato-ku, Tokyo. </span><span title="?????????????????????????????">Planning, production, marketing and communication strategy implementation. </span></span></p>
<p><a href="http://standard.co.jp/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Standard-Advertising-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/fwaphoto">23. FWAPhoto</a></h2>
<p>One Photo a Day.</p>
<p><a href="http://www.koflash.com/fwaphoto"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/fwa-photo-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.neostream.com/">24. Neostream Interactive</a></h2>
<p>Serious multimedia company.</p>
<p><a href="http://www.neostream.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/neostream-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.theturn.tv/">25. The Turn</a></h2>
<p>Theturn.tv is an interactive site framing the music and visual work of Fredo Viola.</p>
<p><a href="http://www.theturn.tv/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/the-turn-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/fat-man-collective">26. Fat-Man Collective</a></h2>
<p>Thinkers. Designers. Developers.</p>
<p><a href="http://www.koflash.com/fat-man-collective"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/fat-man-collective-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.salinas-rio.com.br/inverno2009">27. salinas</a></h2>
<p>Spring/Summer 2009 fashion shows.</p>
<p><a href="http://www.salinas-rio.com.br/inverno2009"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/salinas-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.extrememusic.com/">28. ExtremeMusic</a></h2>
<p>Class A Production Music Library, A Site For Sore Ears, the worldwide production music unit of Sony/ATV Music Publishing Sony.</p>
<p><a href="http://www.extrememusic.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/ExtremeMusic-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/vegaone">29. Vegaone</a></h2>
<p>Beautiful illustrations, artworks, and wallpapers.</p>
<p><a href="http://www.koflash.com/vegaone"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/vegaone-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.t2.tv/t2">30. T2</a></h2>
<p>Motion Graphics Studio with videos.</p>
<p><a href="http://www.t2.tv/t2"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/T2-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h1><a href="http://www.wallysite.com/">31. Wally</a></h1>
<p>The White Wall.</p>
<h2><a href="http://www.wallysite.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/wally-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></h2>
<h2><a href="http://www.koflash.com/virtual-center">32. Virtual Center</a></h2>
<p>Virtual Center for Contemporary Art “Signs of the Times” in Torun. It is a 3D website where you can walk around in the building.</p>
<p><a href="http://www.koflash.com/virtual-center"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Wirtualne-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/honda-pilot">33. Honda Pilot</a></h2>
<p>The Honda Pilot – Powerfully efficient. See photos, compare specs and learn more about the versatile features of Honda’s crossover SUV.</p>
<p><a href="http://www.koflash.com/honda-pilot"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/honda-pilot-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.mariokart.com/wii/launch">34. Mario Kart Wii</a></h2>
<p>Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. The game was released worldwide throughout April 2008.</p>
<p><a href="http://www.mariokart.com/wii/launch"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Mario-Kart-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://thebigpicture.x3studios.com/">35. The Big Picture</a></h2>
<p>The Big Picture is an anniversary project of X3, which depicts 7 years of the studio’s life in 2400 images of the work, awards, projects, innitiatives, offices, parties and team.</p>
<p><a href="http://thebigpicture.x3studios.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/big-picture-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.lacostered.com/">36. Lacoste Red</a></h2>
<p>Enter the LACOSTE Red! party. Discover the new Lacoste Collection by Christophe Lemaire. Cool fashion, sneakers, super slim fits, colorful styles, 60’s inspired.</p>
<p><a href="http://www.lacostered.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/lacoste-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="https://www.masterbeat.com/">37. Masterbeat</a></h2>
<p>Web’s newest music superstore featuring MP3 downloads of the hottest tracks from major &amp; independent artists &amp; labels including exclusive DJ remixes.</p>
<p><a href="https://www.masterbeat.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/masterbeat-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.landofthelost.net/index.html">38. Land of the Lost</a></h2>
<p>Land of the Lost (2009). Directed by Brad Silberling. Casted by Will Ferrell, Anna Friel, Danny McBride, Jorma Taccone.</p>
<p><a href="http://www.landofthelost.net/index.html"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Land-of-the-Lost-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.konami-piecewalker.jp/">39. PIECE WALKER</a></h2>
<p><a href="http://www.konami-piecewalker.jp/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/peace-walker-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/teamgeist">40. Teamgeist</a></h2>
<p>Every Team needs a jersey with a story. A graphic novel game that reveals the true value of the German National Team jersey.</p>
<p><a href="http://www.koflash.com/teamgeist"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Teamgeist-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.les-meningo.fr/">41. LES MÉNINGO</a></h2>
<p>LES MÉNINGO – Mission Megapolis</p>
<p><a href="http://www.les-meningo.fr/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/les-meningo-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.gtiproject.com/">42. GTI Project</a></h2>
<p>The GTI Project celebrates the car and its history. Delivering an amazing race experience on the secret GTI interactive Scalectrix test track. Volkswagen UK.</p>
<p><a href="http://www.gtiproject.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/GTI-Project-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.strongesttruck.com/">43. Volvo FH16 700</a></h2>
<p><a href="http://www.strongesttruck.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Volvo-FH16-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.annicktremblay.com/">44. Annick Tremblay</a></h2>
<p>Freelance Industrial Designer for 3D Modeling, Realistic Color Renderings, Technical Plans for Production, Prototypes, Conception with production in mind.</p>
<p><a href="http://www.annicktremblay.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/annick-tremblay-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.seankingston.com/virtual-sean">45. Virtual Sean</a></h2>
<p>Sean Kingston Sing Along with Lil Sean Karaoke.</p>
<p><a href="http://www.seankingston.com/virtual-sean"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Sean-Kingston-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://realcasual.com.ua/">46. Real Casual</a></h2>
<p><a href="http://realcasual.com.ua/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Real-Casual-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/herbal-essences-spice">47. Herbal Essences Spice</a></h2>
<p>Herbal Essences Spice – Sensuously Smooth Shampoo and Conditioner for Dry / Damaged Hair with Blackberry, Avocado and Mango extracts. Discover the mystical treasures of the East for opulent, sensuously-smooth hair!</p>
<p><a href="http://www.koflash.com/herbal-essences-spice"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Herbal-Essences-Spice-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.saveyoursensible.com/">48. Neglected Sensibles Shelter</a></h2>
<p>Neglected Sensibles Shelter: Meet your Sensible and start rebuilding the bridge of kindness you burnt so long ago.</p>
<p><a href="http://www.saveyoursensible.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Neglected-Sensibles-Shelter-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.smetana.net/">49. ANDREAS SMETANA</a></h2>
<p>ANDREAS SMETANA – Photographer from Australia.</p>
<p><a href="http://www.smetana.net/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/smetana-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/cheese-and-burger">50. Cheese and Burger</a></h2>
<p>We are the Cheese &amp; Burger Society. We believe that cheese is the Grand Poo-bah of every cheeseburger grilled at a backyard barbecue or flame-broiled at a roadside diner. But not just any slice of cheese, Wisconsin Cheese. So join us as we celebrate the greatest cheeseburgers ever made.</p>
<p><a href="http://www.koflash.com/cheese-and-burger"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Cheese-and-Burger-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.bendziuba.com/">51. Ben Dziuba</a></h2>
<p>Ben Dziuba is a freelance Art Director, Designer and Flash Developer based in New York City offering Flash design and web design, both on-site and remotely. Official Website.</p>
<p><a href="http://www.bendziuba.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/bendziuba-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://iondrimbafilho.com/">52. Ion Drimba Filho</a></h2>
<p>Personal portfolio of Ion Drimba Filho presented in 3D cube.</p>
<p><a href="http://iondrimbafilho.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/ion-drimba-filho-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/corny">53. Corny</a></h2>
<p>Corny, the delicious meaty bolt. From natural ingredients and with lots of chocolate – delicious for energy to keep going!</p>
<p><a href="http://www.koflash.com/corny"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/corny-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.oasisforfun.com/">54. Oasis For Fun</a></h2>
<p>With Oasis, enter into the adventure and go in search of … Source: Find all Oasis products, fruits Oasis, Oasis commercials, the goodies and win prizes.</p>
<p><a href="http://www.oasisforfun.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/oasis-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.goodlifediner.com/">55. THE DINER</a></h2>
<p>Classic American dining served with classic cocktails and endless coffee. Open every day of the week for breakfast, lunch &amp; dinner. With five locations across london; Camden, Islington, Kensal Rise, Shoreditch, Soho.</p>
<p><a href="http://www.goodlifediner.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/The-Diner-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.premiyum.se/">56. Premiyum</a></h2>
<p>Premium site – Confectionery.</p>
<p><a href="http://www.premiyum.se/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Premiyum-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.koflash.com/tati">57. Tati</a></h2>
<p><em>Tati Celebrate on Orange Cinega of June 21 to 26</em><br />
 To explore the universe of Jacques Tati with special programming on Orange Cinega of May 21 to 26 films, documentaries and interviews, and participation of the heirs of the spirit Tati Makeieff Macha, Jerome Deschamps and Pierre Etaix.</p>
<p><a href="http://www.koflash.com/tati"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/tati-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.leafalegacy.ca/">58. Leaf A Legacy</a></h2>
<p>For Cancer Research in BC (British Columbia, Canada) – Signals Design Group.</p>
<p>Add your leaf to this growing tree with a donation to the BC Cancer Foundation. As the tree flourishes, so too will the fight against cancer. Tell your story – leaf a legacy – and help build a future free from cancer.</p>
<p><a href="http://www.leafalegacy.ca/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/Leaf-A-Legacy-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://a-mused.com/">59. Maria Lebesheva</a></h2>
<p>Photographer’s site.</p>
<p><a href="http://a-mused.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/a-mused-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<h2><a href="http://www.lavillita.com.mx/d2dqueso/index.html">60. D2D Queso</a></h2>
<p>Cheese Fingers (D2D Cheese) are strange creatures “Little Village” brings you from afar … An island full of mysteries and characters that will blow your imagination. Being an adventurer is not always easy, but with cunning and enthusiasm you will discover the secret in it.</p>
<p><a href="http://www.lavillita.com.mx/d2dqueso/index.html"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/D2D-Queso-awesome-flash-website.jpg" alt="" width="570" height="427" /></a></p>
<p>That is it for now, if you want to get more of these kind of sites, I suggest you to head to <a href="http://www.koflash.com/">KoFlash website</a> for some more Flash related inspiration!</p>
<p>I love their selections and works there:</p>
<p><span style="color: #0066cc;"><a href="http://www.koflash.com/"><img src="http://www.1stwebdesigner.com/wp-content/uploads/2010/02/60-interactive-flash-designs/koflash-inspiration-awesome-flash-website.jpg" border="0" alt="Koflash-inspiration-awesome-flash-website" /></a></span><a href="http://www.koflash.com/"></a></p>
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		<title>What is Game Based Learning?</title>
		<link>http://playgen.com/what-is-game-based-learning/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/what-is-game-based-learning/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 15:11:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Latest tech]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[gbl]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[what are serious games]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2368</guid>
		<description><![CDATA[
Video Games and the technologies that support them have fundamentally changed the way we play. The players are older, the genres are broader, the games are much more advanced, immersive, and engaging.
There are many companies today who wish to integrate gaming mechanics and game-based learning into everyday applications, fundamentally changing the way work is done. [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Video Games and the technologies that support them have fundamentally changed the way we play. The players are older, the genres are broader, the games are much more advanced, immersive, and engaging.</p>
<p>There are many companies today who wish to integrate gaming mechanics and game-based learning into everyday applications, fundamentally changing the way work is done. Add to this the inescapable fact that digital interactivity is being used in disciplines such as behavior modification, autism therapy, leadership skill building, and strategic analysis by organizations like us, PlayGen.</p>
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<div id="attachment_2369" class="wp-caption aligncenter" style="width: 569px"><a href="http://playgen.com/wp-content/uploads/2010/03/cv10.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-full wp-image-2369    " title="Game Based Learning" src="http://playgen.com/wp-content/uploads/2010/03/cv10.jpg" alt="What is game based learning" width="559" height="351" /></a><p class="wp-caption-text">What is game based learning ? Screenshot from Choices&amp;Voices</p></div>
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<p><span id="more-2368"></span></p>
<p>Most learners only remember  5 to 10 percent of what they read; 20 percent of what they hear; 30 percent if they see visuals related to what they hear; 50 percent if they watch someone do something while explaining it; but almost 80 percent if they do the job themselves, even if only as a simulation.</p>
<p>Today&#8217;s schools and companies are running in competition with some of the most compelling and engaging content out there, namely console and video games. Its only by staying ahead of the curve that our schools and organisations can captivate the audience by using the power of interactivity and simulations (dare I say games) to enhance and improve the way we learn and work.</p>
<p>Serious games and game based learning forms a new critical component of the equation to make education smarter. Although the field is still young, PlayGen has already shown how game-based learning has the potential to deliver sophisticated business, science and behavioural education to hundreds of thousands of users simultaneously.</p>
<p>Unlike other historical mass-media experiments in education, for example TV or webcasts, games are a highly interactive medium, and providing they are designed properly they share many key attributes with sophisticated pedagogical approaches (the art and science of how we learn).</p>
<p>PlayGen&#8217;s serious games differ from other forms of learning by providing rich, rewarding, relevant and multi-faceted environments in which the player can put their theory into practice in a safe, simulated manner and learn from their own decisions.  We offer continuous feedback and cooperative team learning in an inquiry-based, authentic environment where players are motivated by rewards and new levels toward achieving their objectives.</p>
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		<title>Social Game Design for Social Networks</title>
		<link>http://playgen.com/game-design-for-social-networks/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>http://playgen.com/game-design-for-social-networks/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:51:36 +0000</pubDate>
		<dc:creator>kam</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Latest tech]]></category>
		<category><![CDATA[Methodology]]></category>
		<category><![CDATA[asynchronous game design]]></category>
		<category><![CDATA[create social game]]></category>
		<category><![CDATA[serious game design]]></category>
		<category><![CDATA[social network game design]]></category>

		<guid isPermaLink="false">http://playgen.com/?p=2246</guid>
		<description><![CDATA[Game Design Framework for Social Networks
The design framework is the result of analysing a number of social network games. Looking at the most popular multiplayer games such as Farmville, Lil’ Green Patch, Mafia Wars, Who Has the Biggest Brain?,  or interesting game designs such as Parking Wars, PackRat, PhotoGrab.
Translating the results into a framework that [...]]]></description>
			<content:encoded><![CDATA[<h1>Game Design Framework for Social Networks</h1>
<p>The design framework is the result of analysing a number of social network games. Looking at the most popular multiplayer games such as Farmville, Lil’ Green Patch, Mafia Wars, Who Has the Biggest Brain?,  or interesting game designs such as Parking Wars, PackRat, PhotoGrab.</p>
<p>Translating the results into a framework that can; inform design decisions, be used as an inspiration, and a starting point when brainstorming social network game concepts.</p>
<h3>A design framework for social network play mechanics</h3>
<p><span id="more-2246"></span></p>
<p>Here is a framework of design drivers in visual format as devised by <a href="http://www.gameswithoutfrontiers.net/" target="_blank">Aki Jarvinen</a>.</p>
<div style="text-align: center;"><img src="http://www.mygamestudies.com/sites/default/files/social_network_games_design_drivers_lores.jpg" border="0" alt="social_network_games_design_drivers_lores.jpg" width="461" height="363" /></div>
<p><strong>Part 1:  Narrativity</strong>. This is  the concept that various player actions and play results are narrated across the network. That is why I argue that Narrativity, in this sense, deserves to be identified as an important aspect in the framework.</p>
<p>Asynchronicity permeates play in social networks: Play takes place in turns, or in individual time units (&#8216;ticks&#8217;) per player which then get acknowledged by the game as a system facilitating networked play. That is why it is pictured as an orange, cyclical path of game play along which  players repeatedly go through. Furthermore, their progress, network standing, and reputation evolves parallel to this cyclical process of core play mechanics.</p>
<p>In the visualization, the clouds between individual play moments specify some consequences for player experience, or <a href="http://www.slideshare.net/NicoleLazzaro/gdc09-mso-slides-100n032609">&#8216;PX&#8217; as Nicole Lazzaro calls it</a>, that the particular transitions bring about. Therefore, the idea of the framework is that design solutions affecting and producing such transitions can be put into specific focus, and some perhaps emphasized over the others, thus giving the play the game facilitates potentially a different flavor.</p>
<p>Now, let&#8217;s start identifying design patterns which relate to the four aspects of playful interactions: Spontaneity, Symbolic Physicality, Inherent Sociability, and Narrativity.</p>
<h3>Design patterns for social network play</h3>
<p>The illustration below unravels a number of design patterns that can be used in supporting a particular aspect of social network play. Various specific implementations of each pattern can be found already out there, especially in Facebook, and without doubt, new ones will be introduced. However, such design solutions are constrained by the particular network they are implemented within, to varying extent.</p>
<div style="text-align: center;"><img src="http://www.mygamestudies.com/sites/default/files/social_network_games_design_solutions_lores.jpg" border="0" alt="social_network_games_design_solutions_lores.jpg" width="558" height="479" /></div>
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<p><strong>Designing social network play: Unlearning game design and embracing network play</strong></p>
<p>Design topics traditionally held as integral to good, successful games matter less &#8211; they are there to pay attention to, but they do not necessarily break your game. For example: game balance, i.e. designing the goals and rewards in a balanced way for each player to guarantee satisfactory play experiences, seems to matter less in social network games than with board games, or computer and video games.</p>
<p>Another aspect to unlearn, to an extent: Subtlety of game mechanics, and the dynamics they create, are not that important, when we are designing networked social play. This is largely due to the fact that it is the network, and its whimsical and contextual factors, including players with playful dispositions, that substitute such design sophistications in creating fun (enough!) experiences.</p>
<p>As a game designer, it can be hard to break from the above-mentioned tools of the trade, as they can be the very reason that games and designing are fascinating. But online social networks, and how people play them, is fascinating as well, right?</p>
<h3>The near future of innovation in social network games</h3>
<p>The above is not to say that new game design innovations won&#8217;t be seen in social network games &#8211; however, it is to say that the innovations will more likely take place in the aspects that characterize the network, rather than the game as a design object.</p>
<p>This example gives evidence that games in social networks are events and services, and they should be designed as such. This means being sensitive to the constraints and possibilities of networks, and the online human interactions &#8211; and creativity &#8211; they facilitate.</p>
<p>This article would not have been possible without the excellent work of <a href="http://www.gameswithoutfrontiers.net/" target="_blank">Aki Jarvinen</a>.</p>
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