This session is invaluable for anyone considering hiring developers to create serious games and games for learning. We will focus on good practices on the entire life cycle of a product, getting buy-in from all stakeholders, avoiding gotchas, managing risks and delivering outstanding results.
We will focus on good practices on the entire life cycle of a product, from start of the idea to the delivery of the product and onto support and further development, our session will include :
You’ve got an idea for a serious game, simulation or interactive; from making the business case to getting the right people on the case, we look at :
Serious games and simulations address specific issues or promote specific causes. Using a design led approach can identify the clients’ or users’ needs, set goals and answer those needs, and develop scoring and testing mechanisms to give both the user and client appropriate feedback.

Engaging an audience means getting them thinking, reacting and actively involved. It transforms their understanding and learning experience. Every one learns about the world around them as children through play. When done right, playing with games and simulations provides some of the most powerful tools around for engaging an audience of any age.
We look at the creative side from concept to a simulation; Designing and translating your idea into effective game play and game mechanics.

Choosing the correct delivery platform that fulfils client and user needs is paramount. As is the technical design document that informs the technical team of what they need to build.
We’ll examine production; how programmers and game and simulation designers produce core game play and how artists create user interfaces, characters and the scenery. Finally how by a miracle of development stable builds of the application are made.
Once a release has been produced the serious game or simulation needs packaging (either psychical or digital), distribution and marketing. We’ll also discuss user assessment methodology so we can begin to evaluate the success of the application (whether in terms of improved performance by the game player, an increase in market share, or other metrics)
We will show dozens of games on the day, covering a broad spectrum of developments on commissioning serious games and game based learning solutions.
Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)
Google Map link
| February 22nd – 2010 |
| Commissioning Serious Games - Click here for more info |
| Serious Games for Government - Click here for more info |
| March 25th – 2010 |
| Serious Games for Health – Click here for more info |
| Serious Games for Police - Click here for more info |
Part of the Game Based Learning Conference 2010 – March 29th – March 30th
Game Based Learning 2010 takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.
January 15th, 2010 at 5:59 pm
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