
Inspiration gives us the fuel to do things we never even dreamt of. Innovation is all about being curious and trying new things. It means taking risks and thinking the impossible. There are many situations in which we wish the people around us were more inspired. These could be students, our staff, our customers and trainees that we engage with daily. The realities of the workplace, the lab or the classroom do not always make this easy.
When players are deeply immersed in a virtual world they tend to let go of their inhibitions and be more open to new ideas and experimentation. This is the ground where inspiration flourishes. Games and simulations let users explore the ideas that would be too expensive, too risky or simply beyond the realms of today’s science. Cutting edge science can be given a helping hand by cutting edge technology.
Virtual worlds can take innovation to new levels. We can take users to the inside of a human blood cell, the corridors of power in the White House, or the far reaches of space. And most importantly, we can provide them with detailed feedback about results across a range of scenarios, informing today’s decisions in the real world.
Virtual worlds don’t just play a role in inspiring the leaders and professionals of today. Their biggest potential is perhaps in inspiring the scientists, the visionaries and the healers of tomorrow. We are looking to join forces with other organisations that share this vision and want to work with us in inspiring young people to innovate.
We’ve learnt that the most inspiring tools are often the simplest ones. For instance, we’ve developed a number of games to inspire the next generation of scientists about the possibilities of nanotechnology. The games vary from fairly complex to extremely simple. Some of the simulations with the biggest wow factor have been those that bring to life the notion of the nano-scale through the simplest visual comparisons.