We have an outstanding track record in working with researchers, that’s because;
We love working with researchers and universities.
It takes a special sort of commercial company to work this well with researchers and universities – we values research led development and knowledge transfer as much as our commercial interests. PlayGen is committed to research and development, we thrive on it.
Below is a list of our current and recent collaborations with universities from around the UK and Europe.
An accessible online policy simulation to help raise public awareness of issues around flood policy and provide feedback to insurers and policy makers about public attitudes towards different flood protection options.
PlayGen is one of the partners in the Network of Excellence (NoE) on Serious Games funded by the European Union in FP7 – IST ICT, Technology Enhanced Learning.
GaLA gathers the cutting-the-edge European Research & Development organizations on Serious Games, involving 31 partners from 14 countries. Partnership involves universities, research centers, and education industries.
CELAR project is also funded by FP7 and is a collaboration between PlayGen and a raft of formidable partners. See http://www.celarcloud.eu/
COLLAGE is building the world’s most advanced gamification platform together with support from the European Commission and partners including FIAT Sepin, ESADE, City University, INSEAD, ICCS, ELS, CEDEP and WAAG. See http://projectcollage.eu/
We collaborated with Professor Richard Jones FRS, author of Soft Machines on the future of nano medicine to build Nanomedicine V1 of NanoMission series. The game was based on a simple racing game where players select a suitable vehicle to deliver an anti cancer compound and then navigate through the bloodstream to the site of the tumour while trying to avoid the body’s natural defence mechanisms.
We collaborated with Professor Kostas Kostarelos FRSM of University of London’s school of pharmacy on a learning game about nanomedicine. Funded by the Wellcome Trust, in this game the players assume the role of a biomedical scientist aiming to cure cancer through observation and experimentation by building nanoscopic particles and measuring their effects on the patient at the cellular level.
Collaborating with the Eden Project and the Serious Games Institute. iSeed was an experimental social, online, location based, alternate reality game, using user generated content including photos and stories brought together through mashups, using Facebook, Twitter and Google Maps.
Working with Coventry University’s Applied Research Centre in Health and Lifestyle Interventions, we developed an interactive simulation for parents of children aged between five to 14 years, designed to empower them and ease discussion on sexual health matters.
Collaborating with Monumental games, together with Staffordshire University and Digital Natives academy, we provided consultation on various aspects of a project that involved revolutionising the Monumental Technology Suite’s to make the tool ‘accessible to all’ including a browser-compatible development route.
Working in colloaboration with The University of Sheffield and University of Hertfordshire on a JISC funded project. We developed an open source tool for entity recognition within research data that scans a web page and identifies areas according to specific interests of an individual user. .
‘Serious Games Squared‘
A series of innovative scenarios based around chosen sectors to introduce and entice people into the world of serious games via an entertaining and educational gaming experience.
Get in touch with us if there’s a capable, committed and flexible team that you can work with. Call Kam Star on +44(0)7950400065 or email email@example.com