Welcome to PlayGen

We make games and simulations to influence player behaviour.

Established in 2001, PlayGen is the UK’s leading serious games and gamification development studio. We design, develop and deliver Serious Games, Social Games, Apps and Simulations for online, offline and mobile, across industry sectors.

Our world-class solutions combine play with serious topics to produce meaningful experiences; to transform players’ relationships with others and the real world subjects.

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The Challenge

The UK has the highest teenage pregnancy rate in Western Europe with the Coventry rate being 35% higher than the national average.

One half of young people recieve little or no information about sex and relationships from their parents, yet it is proven that greater parent-child communication protects against future sexual risk-taking behaviour. The Coventry Teenage Pregnancy Partnership Board’s strategic aim is to involve more parents in sex and relationships communication, but recognise that parents may be under-skilled, anxious, embarrassed, or don’t know where to start.

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Our Approach

Individual attitudes and behaviours lie at the core of the most significant challenges facing our healthcare system today. Simply telling people what they should do is not helping to stern the oncoming wave of obesity, chronic diseases and avoidable ill health. We need more sophisticated solutions that tap into peoples’ inner motivations.

At PlayGen Health we combine scientific research with tried and tested interactive methods to deliver innovative solutions for changing health-related behaviours. Solutions that really work.

What we did

PlayGen developed an interactive simulation for parents of children aged between five to 14 years, designed to empower them and ease discussion on sexual health matters.

Fundamentally a tool to help parents, this product provides cues for dialogue and will equip them, through role play, challenge and reward, to deal with embarrassing or awkward situations that may arise.

Each story thread requires the player to respond in a positive, negative or apathetic manner. This in turn influences the reactions of the characters that will continuously feedback into the outcome of the scenarios and provide prompts and guidelines for parent and child discussion.

Set in various locations, both private and public, with believable characters, visually stimulating graphics and appropriate content for the target audience. ‘What Should We Tell The Children? ‘ will serve as an accessible tool for parents to prompt and accommodate more open and positive discussions between them and their children.

The benefits

  • Engage parents who are unable to attend a full programme for practical reasons (eg. travel, childcare).
  • Engage parents who are unwilling to attend a group programme (due to e.g. embarrassment).
  • Provide a delivery method that can be accessed at the individual’s rather than a prescribed pace and that fits better with competing commitments.
  • Engage parents in a more interactive, immersive way.
  • Provide a platform for ongoing data collection.

Deeper engagement for your users, using Gamification.