Governments and political parties around the world are beginning to see games as the new medium for citizen engagement, particularly with the new generation. In this session we look at leading examples from around the world where the use of gaming technology and serious games by, for and in response to governments and public policy have made an impact. Specifically looking at public policy engagement, politically-theme games, games about elections and budgets, and a host of social issues from the environment to human rights and immigration.
We’ll explore a cross section of areas where games are used to engage citizens on important policy and political points of view, these include :
Image from FloodSim
Use of online games for public policy engagement. Examples includes UK Flood Policy: FloodSim is a serious game with the aims to raise awareness of the vast number of issues surrounding flood policy and Government expenditure and to increase citizen engagement through an accessible simulation.
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Image from Serious Policy
Examples include: Gordon Brown joins a virtual Paris Hilton, a digital Alistair Darling and a simulated Keira Knightley as 3D characters in the SeriousPolicy Game.
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Image from Budget Hero
Government games focus either primarily or exclusively on politics. It’s easy to speculate why, Budget Hero, released in 2008, is concerned with the effects of policy. The player sets policy goals and then attempts to achieve them without busting the U.S. federal budget.
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Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)
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| February 22nd – 2010 |
| Commissioning Serious Games - Click here |
| Serious Games for Government - Click here |
| March 25th – 2010 |
| Serious Games for Health – Click here |
| Serious Games for Police - Click here |
Part of the Game Based Learning Conference 2010 – March 29th – March 30th
Game Based Learning 2010 takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.