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Make Games with PlayGen | Serious Games | Social Games

February 22nd and March 25th 2010 – London

The use of serious games and gaming technology in health and healthcare is expanding rapidly. In this session we look at some of the leading examples on increasing physical activity, improving patient compliance, encouraging better personal health, improving hospital operations and providing more engaging training to healthcare professionals.

The aims of this event :

  • Experience the benefits of using simulations and serious games compared with standard e-learning.
  • Discover clinical trials that demonstrate significant positive benefit in use of games for patients.
  • Discuss and share ideas for more engaging approaches to patient and practitioner compliance.
  • Find how healthcare training can be made much more effective through the use of simulations and serious games.
  • See how gaming and virtual technologies can be harnessed to increase physical activity, encourage better personal health and improve hospital operations.

Examples of types of games featured in the session includes :

Increasing Physical Activity

Image from seriousgamesmarket blog

Serious games have had a big impact on the health sector especially when it has come down to increasing physical activity. They serve as catalysts to healthier lifestyles, with success with Nintendo’s Wii and Apples IPhone the number of games for physical health have increased over 60%.

Read more


Encouraging Better Personal Health

Image from Second Life

The Virtual Healthcare is an “island” in Second Life where users can walk through 3-D interactive displays with their avatars, play educational games, listen to seminars on nutrition, and receive virtual consultations. Helping to advance improvements in healthcare behavior, as well as help to sustain changes.

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Improving Hospital Operations

Image from London Imperial College

Organized medical exercises and meetings were held at the Ann Myers Medical Center in Second Life. Now the e-Learning Faculty of Imperial College London has created a spectacular and useful Second Life tool in medical education. Here are some screenshots that can describe what the learning process looks like.

Read more


Register

Events

How to get to Serious Games Event

Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)

Google Map link

Other events Playgen is hosting

February 22nd – 2010
Commissioning Serious Games - Click here
Serious Games for Government - Click here
March 25th – 2010
Serious Games for HealthClick here
Serious Games for Police - Click here


Part of the Game Based Learning Conference 2010 – March 29th – March 30th

Game Based Learning 2010 takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.


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