From high profile subjects such as counter terrorism, rape, knife crime and drug abuse to lower octane offences on governance and dealing effectively with grievances – games are gaining ground as a medium of choice for engagement on difficult issues.
In this session we look at a range of gaming examples from the UK and abroad dealing with subjects such as preventing violent extremism, drug use, gang violence and drink driving. Topics include the following:
Serious games for schools and how youngsters have responded to the recent release of the game choices and voices
Image from Knife City Campaign by London Metropolitan Police
The 2005/06 campaign saw “Knife City”, a mock computer game demo that blends cutting-edge computer generated images (cgi) with real life footage. It illustrated the tragic personal and criminal consequences of carrying a knife. Read More

Image from channel 4 television
In this full 3D game produced exclusively for Channel 4’s ‘Disarming Britain’ season you play on both sides of the law, as Keith Wilcox, a new gang recruit caught in a deadly situation he can’t handle, and Detective Jameson, an officer investigating a gang killing that’s turning up nothing but dead ends.
Read more

Image from Choices and Voices by Playgen
Choices and Voices is an interactive simulation that encourages young people to explore and discuss the underlying issues and adverse influences, which can lead to divisions and tensions in communities.
Read more
Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)
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Part of the Game Based Learning Conference 2010 – March 29th – March 30th
Game Based Learning 2010 takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.