The RAGE project has us designing and developing applied games using the assets from the project. One of the games is to simulate importance of soft skills, hence the development of SoftSails, for which this is the first playable v0.1. The game uses Emotional Agents, developed by Inesc, aimed at creating realistic virtual characters, which …
Various researchers have summarized how to write learning objectives. The following are four interpretations that you can use as guides in helping to write your learning objectives based on Bloom’s Taxonomy. From: UMUC From: Stewards Task Oriented Question Construction Wheel Based on Bloom’s Taxonomy Task Oriented Question Construction Wheel Based on Bloom’s Taxonomy. ©2001 …
The science of behaviour change is undergoing a groundswell of change, informed by combining the findings of experimental psychology and behavioural economics together with advances in neurology. Applied games and gamification developers should be applying the fruits of this labour in their development process, right? In theory, yes, but in reality many of the research …
Is this the end of gamification? We explore the business and case studies of gamification platforms and providers and look ahead.
James Allsopp our Design Guru discusses Addingplay Gamification toolkit at the Gamification of Insurance event.
Games and gamification can be used to motivate and support citizens’ behaviour in energy use, but this is not without it’s potential downfalls. Since most games rely on some method of internal or external reward, associating rewards with activity is not to be taken lightly. One false move and you risk serious negative impact, rather …
The overview of Gala Roadmap, for feedback – for the full details see http://galanoe.eu
We are looking for European Game Companies to collaborate with us in over €25m worth of funded projects. The average commission will be between €250K to €1M over two to three years – and you will most likely retain the IP! If this sounds interesting please get in touch ASAP through the form below :
We love working with researchers and universities. Our enthusiasm for academic and research collaboration has enabled us to develop an outstanding track record. It takes a special sort of commercial company to work this well with researchers and academic partners. At PlayGen, research-led development and knowledge transfer is valued as highly as our commercial interests. …
Promoting inclusivity using gamification and game mechanics has been one of PlayGen’s areas of focus since 2007. Although inclusivity can have such diverse descriptions as including participants on grounds of gender, race, class, sexuality or disability. Our definition of it has been to provide gamified solutions for reaching out on issues which many of the …