PlayGen
What is Game Based Learning

What is Game Based Learning

Video Games and the technologies that support them have fundamentally changed the way we play. The players are older, the genres are broader, the games are much more advanced, immersive, and engaging.

There are many companies today who wish to integrate gaming mechanics and game-based learning into everyday applications, fundamentally changing the way work is done. Add to this the inescapable fact that digital interactivity is being used in disciplines such as behavior modification, autism therapy, leadership skill building, and strategic analysis by organizations like us, PlayGen.



What is game based learning

What is game based learning ? Screenshot from Choices&Voices


Most learners only remember 5 to 10 percent of what they read; 20 percent of what they hear; 30 percent if they see visuals related to what they hear; 50 percent if they watch someone do something while explaining it; but almost 80 percent if they do the job themselves, even if only as a simulation.

Today’s schools and companies are running in competition with some of the most compelling and engaging content out there, namely console and video games. Its only by staying ahead of the curve that our schools and organisations can captivate the audience by using the power of interactivity and simulations (dare I say games) to enhance and improve the way we learn and work.

Serious games and game based learning forms a new critical component of the equation to make education smarter. Although the field is still young, PlayGen has already shown how game-based learning has the potential to deliver sophisticated business, science and behavioural education to hundreds of thousands of users simultaneously.

Unlike other historical mass-media experiments in education, for example TV or webcasts, games are a highly interactive medium, and providing they are designed properly they share many key attributes with sophisticated pedagogical approaches (the art and science of how we learn).

PlayGen’s serious games differ from other forms of learning by providing rich, rewarding, relevant and multi-faceted environments in which the player can put their theory into practice in a safe, simulated manner and learn from their own decisions.  We offer continuous feedback and cooperative team learning in an inquiry-based, authentic environment where players are motivated by rewards and new levels toward achieving their objectives.


April 14, 2011

Recent Posts

  • spare bottom of home page
    spare bottom of home pageSeptember 25, 2018
  • SoftSails First Playable
    SoftSails First PlayableJanuary 29, 2016
  • How to Specify Learning Objectives
    How to Specify Learning ObjectivesFebruary 27, 2015

Popular Posts

  • spare bottom of home page
    spare bottom of home pageSeptember 25, 2018
  • Influence
    InfluenceMarch 22, 2011
  • PlayGen Health
    PlayGen HealthMarch 24, 2011
← Social Games Developer – Fight, Monetize and Extend
Social Network Design Examples and Best Practise →

Leave a Reply Cancel reply

You must be logged in to post a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • SoftSails First Playable
    SoftSails First Playable January 29, 2016
  • How to Specify Learning Objectives
    How to Specify Learning Objectives February 27, 2015
  • PlayGen approach to changing behaviour using games and gamification
    PlayGen approach to changing behaviour using games and gamification February 27, 2015
  • Is it game over for gamification?
    Is it game over for gamification? October 22, 2014
  • Gamification of Insurance
    Gamification of Insurance August 21, 2014

Categories

  • Blog
  • Company
  • Game Design
  • Gamification
  • Jobs
  • Methodology
  • Recruitment
  • Uncategorized

Search Playgen

Copyright © PlayGen Limited is no longer active.