Various researchers have summarized how to write learning objectives. The following are four interpretations that you can use as guides in helping to write your learning objectives based on Bloom’s Taxonomy. From: UMUC From: Stewards Task Oriented Question Construction Wheel Based on Bloom’s Taxonomy Task Oriented Question Construction Wheel Based on Bloom’s Taxonomy. ©2001 …
The science of behaviour change is undergoing a groundswell of change, informed by combining the findings of experimental psychology and behavioural economics together with advances in neurology. Applied games and gamification developers should be applying the fruits of this labour in their development process, right? In theory, yes, but in reality many of the research …
James Allsopp our Design Guru discusses Addingplay Gamification toolkit at the Gamification of Insurance event.
Kam Star, our chief play officer – and the founder of the Digital Shoreditch festival – shared his view of crafting gamification that focuses on behaviour change at the Behaviour Design day at Digital Shoreditch 2013.
This is the first part of an article which explains what type of rules we follow when constructing a social influence platform. 1. The platform must target a specific group. First off there are a few concepts you need to know from neuroscience to get you started. The first is the reticular activating system (RAS). …
Video Games and the technologies that support them have fundamentally changed the way we play. The players are older, the genres are broader, the games are much more advanced, immersive, and engaging. There are many companies today who wish to integrate gaming mechanics and game-based learning into everyday applications, fundamentally changing the way work is …
Branching Scenario Training Games, Scenario Based Training and Role Play Serious Games We develop engaging, immersive scenarios using gaming technologies to assess and influence the behaviours of many different types of end-users. Within these branching scenarios, users’ decisions lead to effects, both immediate and simulation wide, altering the events, characters and situations encountered. Feedback is …
Evidence shows that the long term solution to tackling violent extremism lies in prevention. The most effective way to prevent young people from turning to violence is to encourage open and honest conversations on attitudes, ideas and choices in a safe and positive environment. To this end we’ve developed Choices&Voices, class room delivered lessons based …
Influence through cyberspace encompasses the power to use the internet to our tactical advantage, spending bits rather than bullets. Using the power of social software and networks to foster trust in ones’ ideology is not too dissimilar with building trust in a brand online. Agents of influence are those whose opinions online are trusted, but …
Inspire your learners with the power of games Inspiration gives us the fuel to do things we never even dreamt of. Innovation is all about being curious and trying new things. It means taking risks and considering the impossible. There are many situations in which we wish the people around us were more inspired. These …