February 22nd and March 25th 2010 – London
Some of the most formidable defence organizations around the world are using games to help recruit, train and engage. Simulations are at the forefront of innovative approaches to training, risk assessment and situational awareness.
The aims of this event:
In this session we look at a cross section of approaches and interactive technologies used by the defence sector, looking at both possible and proven strategies.
- Discover some of the most innovative and cost effective solutions for training using gaming and interactive technologies within defence.
- Experience how Flash 3D can be used for delivering accessible and trackable training on the defence learning portal (DLP).
- See how an Open Source Virtual World can be used for locational awareness training and how it may be used in future training developments.
- Learn and share ideas on simulations and gaming technology for training new recruits and refreshing old hands.
- Engage with a large variety of solutions in the defence sector.
Examples of types of games featured in the session includes :
Flash 3D Scenario Based Training deliverable on the Defence Learning Portal.
Image ITEC 2009 – Flash3D
Using Flash as the delivery media there is no need for any client side downloads with the user accessing the game through a browser; this is an exciting development for the MoD as it proves engaging 3D training content can be delivered to a wide audience without the restrictions when operating within a Defence IT infrastructure.
Using Open Source Virtual World
Image from Playgen
Developed in with the TBT Research & Development Group at DCTS, PlayGen developed a multiuser, objective-based immersive training simulation system using open source. Incorporating features found in the massively multiplayer game, we added the capabilities for defining and incorporating a single or multi-user quest based system for training.
Using Commercial games in defence recruitment and training
Image from americasarmy.com
America’s Army is serving as both a training and recruitment tool for the U.S. Army, as well as an entertaining game for both PC and console players. A prime example on how serious games can be used for entertainment and recruitment purpose within this sector.