Some of the most formidable defence organizations around the world are using games to help recruit, train and engage. Simulations are at the forefront of innovative approaches to training, risk assessment and situational awareness.
In this session we look at a cross section of approaches and interactive technologies used by the defence sector, looking at both possible and proven strategies.
Image ITEC 2009 – Flash3D
Using Flash as the delivery media there is no need for any client side downloads with the user accessing the game through a browser; this is an exciting development for the MoD as it proves engaging 3D training content can be delivered to a wide audience without the restrictions when operating within a Defence IT infrastructure.
Image from Playgen
Developed in with the TBT Research & Development Group at DCTS, PlayGen developed a multiuser, objective-based immersive training simulation system using open source. Incorporating features found in the massively multiplayer game, we added the capabilities for defining and incorporating a single or multi-user quest based system for training.

Image from americasarmy.com
America’s Army is serving as both a training and recruitment tool for the U.S. Army, as well as an entertaining game for both PC and console players. A prime example on how serious games can be used for entertainment and recruitment purpose within this sector.
Closest Tubes are Old Street (take exit 2, 7 minutes) and Liverpool Street (15min)
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| February 22nd – 2010 |
| Commissioning Serious Games - Click here |
| Serious Games for Government - Click here |
| March 25th – 2010 |
| Serious Games for Health – Click here |
| Serious Games for Police - Click here |
Part of the Game Based Learning Conference 2010 – March 29th – March 30th
Game Based Learning 2010 takes place over two full days and includes an evening social event to make valuable connections in a relaxed environment. With a main conference programme running during these two days combined with breakout sessions for special interest groups there is something for everyone with an interest in using gaming and social media technology to improve learning, teaching and training.